One thing i have to know, MartialMind said when he played Darren till wasnt in the game ive been so anxious about this because he has such potential to be an AMAZING fighter to play as. The movement and striking would be insane on this game
UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
One thing i have to know, MartialMind said when he played Darren till wasnt in the game ive been so anxious about this because he has such potential to be an AMAZING fighter to play as. The movement and striking would be insane on this game -
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
You can be as creative as you want, but the hard combos will simply be more fluid due to the fighters real life technique you're playing as.
I see hard combos as the fighter's go to combinations in real life that you see more often, the ones he practiced in gym for countless hours to be as intuitive as possible when it comes to competing.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
GDP my hats off to you ...just to think that a couple of months ago ...I was on the fence about getting UFC 2 ( had to watch koffi from wwe 's gaming channel to pick it up ) . I used to think I was good at it . Till I noticed that online versus mode you can't see your opponent's options e.g transitions , subs , throws etc ( in my country not a lot of people are into MMA and the internet here sucks for the most part ) so it's mostly couch co - op for me . I think this is definitely going to be a good game . I hope stats of fighters will be changed accordingly to real life events a la FIFA ( online ) . For the most part will wait to February .
Thanks once again .Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Absolutely brilliant write up Geoff, thanks!
I know it's not part of the striking but I'd love to know more about the finish the fight submissions. Are these 1-2 gate subs that give the attacker a big speed advantage?
For your career character, can you sign signature lunges and combos?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I personally don't practice preset combos in real life. A true striker should be able to put together any combination and be able to fight in any way they want. But I know there are fighters that do what you said. It's just that if you don't have any specific set pattern of strikes or whatever that you use and can instead adapt it according to the situation, you'd be more unpredictable and effective.Last edited by Acebaldwin; 11-23-2017, 03:51 PM.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I can't believe I just read all that. I had no intention of doing so when I started reading it lol. Really great information though and it's all very promising. It's all geared towards realism which is great. Very intricate.
I have 2 concerns/questions though.
1. You said you can still drain your stamina to zero when you throw strikes that aren't straight punches, hooks, or uppercuts. Does this mean my fighter is gonna look like he's gonna feint if he throws like two head kicks in a row? I'm hoping that the animation isn't so laboured like it is in UFC 2 when you run out of stamina. Maybe that's a difficult thing to balance because you don't want people spamming but yeah. I'm hoping that a head kick thrown without stamina is just really weak.... but not so much that my fighter looks like he's just run a marathon.
2. You said that head kicks will be much weaker if they're landed up close. Does this mean that head kicks will always land at whatever range they're thrown at?
But yeah... well done on creating such an intricate system. I love how it's all based on realism. We're certainly getting what we asked for.
Already posted this but you missed it I guess.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
So if this sounds stupid ...I'm guessing that now your grappling control options aren't mapped to your right analog stick anymore ??? So how will this be done in ufc 3 ?
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
So if this sounds stupid ...I'm guessing that now your grappling control options aren't mapped to your right analog stick anymore ??? So how will this be done in ufc 3 ?
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Diakiese uses a Tae Kwon Do two touch kick, this kick can be used in different ways. The way Diakiese throws it is the safest way with the lead leg, but this same kick can be set up from the rear leg as well. The follow up kick can be a heel kick, back kick, or hook kick. It can also be used to throw a second body kick as well. It's not a common kick in MMA but I'm glad it's in.
I'm just curious if the way we see Diakiese use it in the trailer is the only way it can be thrown or can it also be used to go to the body as well? The Technique is very quick because it's two kicks in one. How do frame rate reactions work with this kick?
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
McGregor did this right before his fight with Aldo.
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
My concern isn't them throwing the combos necessarily. My concern is whether or not they will be vulnerable while throwing them. For example if one of the combos was right straight, left hook, right straight and they keep throwing it over and over and it's predictable will their vulnerability be high?
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Lol if only. Nah, most if not all professional fighters have practiced preset combinations in the gym since the beginning and will till the end of their career. Improvising can still be done by anyone, but the combinations that have been repeated hundred, thousand of times will always show the fruit of their labor at the end of the day. Hell some unorthodox fighters that you might think improvise all fhe time, I bet you they've trained it more times than you possibly can think in the gym.
Also has some big benefits to fighter individuality and gameplay tactics.
I expected people to mourn the loss of free form comboing, but based on complaints about unrealistic combos in the past, and how well this ties to real life, I really do think this is a better choice.Comment
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