UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #46
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by aust9n
    About combos, If i wanted to jab to the body then cross to the head, Jab the body then rear round kick to the head. Would a combo like that not be available with having it set? Or is using set combos just significantly better?
    It wouldn't exist at all unless your fighter has it.

    Comment

    • Malaach
      Pro
      • Aug 2017
      • 503

      #47
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      I also forgot that I'm glad to see fighters will have unique combos, it reminds me of how only certain boxers in EA FNC could do better combos based off the level of their punch, and and also their combination rating.

      What exactly does this mean in EA UFC 3? What is it that was added to the game for fighters to have unique combos? If you can't speak on it until the beta or full release I understand. I'm just real curious about this.

      I'm sure movesets have a part to do with combos as it said in the blog only some combos were situational such as missing a round house then going to a spinning Backfist.

      But I also remember reading the combination McGregor landed on Alvarez is a unique combo McGregor has in the game, so is there some type of combination stat now, and do moves on the movesets list show what that move can be combined with? Or is that something we soley have to find out by practicing with every fighter.

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      • stephengreen
        Rookie
        • Jun 2016
        • 127

        #48
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Quick question, is the stun meter a direct port of the combo system from UFC 2? It sounds like it is.

        Comment

        • Evil97
          MVP
          • Apr 2016
          • 1099

          #49
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by GameplayDevUFC
          It wouldn't exist at all unless your fighter has it.
          So what happens when you input the head kick? Does it just not throw it?

          Comment

          • MysticJack541
            Rookie
            • Nov 2017
            • 253

            #50
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by lahonda
            Whats wrong with it? Its like IRL.
            My concern isn't them throwing the combos necessarily. My concern is whether or not they will be vulnerable while throwing them. For example if one of the combos was right straight, left hook, right straight and they keep throwing it over and over and it's predictable will their vulnerability be high?

            Comment

            • Sirsunny2
              Rookie
              • Nov 2017
              • 155

              #51
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              UT is going to be much more interesting with these (signature) new lunges, movesets etc.
              One question, are there new types of stances available in UT? For example some signature stances from different fighters like khabib or different boxing styles.?

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #52
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by Evil97
                So what happens when you input the head kick? Does it just not throw it?
                If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.

                If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #53
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by stephengreen
                  Quick question, is the stun meter a direct port of the combo system from UFC 2? It sounds like it is.
                  No, it has nothing to do with anything from UFC 2. All new concept.

                  Comment

                  • aust9n
                    Rookie
                    • Nov 2017
                    • 49

                    #54
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Originally posted by GameplayDevUFC
                    It wouldn't exist at all unless your fighter has it.
                    so "creative" combos are gone? im very sure having set combos there will be PLENTY i seen you say 500+. So pretty much when it comes to combos its gonna be learning combos and having them hardwired into your brain like mortal kombat. That'll be interesting mixing that in with the fluid striking and strategy. Set everything up until you unload that killer combo you drilled for an hour hahaha

                    Comment

                    • Serengeti1
                      MVP
                      • Mar 2016
                      • 1720

                      #55
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      I can't believe I just read all that. I had no intention of doing so when I started reading it lol. Really great information though and it's all very promising. It's all geared towards realism which is great. Very intricate.

                      I have 2 concerns/questions though.

                      1. You said you can still drain your stamina to zero when you throw strikes that aren't straight punches, hooks, or uppercuts. Does this mean my fighter is gonna look like he's gonna feint if he throws like two head kicks in a row? I'm hoping that the animation isn't so laboured like it is in UFC 2 when you run out of stamina. Maybe that's a difficult thing to balance because you don't want people spamming but yeah. I'm hoping that a head kick thrown without stamina is just really weak.... but not so much that my fighter looks like he's just run a marathon.

                      2. You said that head kicks will be much weaker if they're landed up close. Does this mean that head kicks will always land at whatever range they're thrown at?

                      But yeah... well done on creating such an intricate system. I love how it's all based on realism. We're certainly getting what we asked for.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #56
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by MysticJack541
                        My concern isn't them throwing the combos necessarily. My concern is whether or not they will be vulnerable while throwing them. For example if one of the combos was right straight, left hook, right straight and they keep throwing it over and over and it's predictable will their vulnerability be high?
                        They will have the same vulnerability profile due to throwing the same combo.

                        The magnitude of the vulnerability will go up as their stamina goes down.

                        If they throw it in a predictable way it would be trivial to counter by slipping the straight and countering with a hook.

                        Comment

                        • stephengreen
                          Rookie
                          • Jun 2016
                          • 127

                          #57
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by GameplayDevUFC
                          No, it has nothing to do with anything from UFC 2. All new concept.
                          Alright, thanks for answering. The only thing I'm concerned about is cheesy body spamming, but that may yet be addressed by the new effectiveness of head strikes regardless of how the stun system works. Looking forward to the beta to find out for sure.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #58
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Originally posted by aust9n
                            so "creative" combos are gone? im very sure having set combos there will be PLENTY i seen you say 500+. So pretty much when it comes to combos its gonna be learning combos and having them hardwired into your brain like mortal kombat. That'll be interesting mixing that in with the fluid striking and strategy. Set everything up until you unload that killer combo you drilled for an hour hahaha
                            Yes, muscle memory for combos is way more important in UFC 3.

                            You really have to practice them.

                            And don't forget about south paw vs. orthodox.

                            I still haven't learned all my combos in southpaw so I always fight orthodox.

                            If my lead leg health gets critical I'm forced to fight southpaw and my striking skill drops significantly.

                            Something I really need to invest time in.

                            Comment

                            • Evil97
                              MVP
                              • Apr 2016
                              • 1099

                              #59
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by GameplayDevUFC
                              If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.

                              If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.
                              Ok, thank you for the great write up and all the work. The combo stuff took me by surprise.

                              Comment

                              • SMOKEZERO
                                Pro
                                • Apr 2016
                                • 818

                                #60
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Appreciate the write up, GPD. Question about the vulnerability windows. In FNC there is a presentation to the vulnerability window that lets the players know when they're in it. It felt unnatural to me and the freeze was similar to the parry even if not capitalized on. Is UFC 3 doing a similar presentation with those windows, or will it just be under the hood with no presentation ques?


                                Sent from my iPhone using Operation Sports

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