UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I also forgot that I'm glad to see fighters will have unique combos, it reminds me of how only certain boxers in EA FNC could do better combos based off the level of their punch, and and also their combination rating.
What exactly does this mean in EA UFC 3? What is it that was added to the game for fighters to have unique combos? If you can't speak on it until the beta or full release I understand. I'm just real curious about this.
I'm sure movesets have a part to do with combos as it said in the blog only some combos were situational such as missing a round house then going to a spinning Backfist.
But I also remember reading the combination McGregor landed on Alvarez is a unique combo McGregor has in the game, so is there some type of combination stat now, and do moves on the movesets list show what that move can be combined with? Or is that something we soley have to find out by practicing with every fighter.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Quick question, is the stun meter a direct port of the combo system from UFC 2? It sounds like it is.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
My concern isn't them throwing the combos necessarily. My concern is whether or not they will be vulnerable while throwing them. For example if one of the combos was right straight, left hook, right straight and they keep throwing it over and over and it's predictable will their vulnerability be high?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
UT is going to be much more interesting with these (signature) new lunges, movesets etc.
One question, are there new types of stances available in UT? For example some signature stances from different fighters like khabib or different boxing styles.?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
so "creative" combos are gone? im very sure having set combos there will be PLENTY i seen you say 500+. So pretty much when it comes to combos its gonna be learning combos and having them hardwired into your brain like mortal kombat. That'll be interesting mixing that in with the fluid striking and strategy. Set everything up until you unload that killer combo you drilled for an hour hahahaComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I can't believe I just read all that. I had no intention of doing so when I started reading it lol. Really great information though and it's all very promising. It's all geared towards realism which is great. Very intricate.
I have 2 concerns/questions though.
1. You said you can still drain your stamina to zero when you throw strikes that aren't straight punches, hooks, or uppercuts. Does this mean my fighter is gonna look like he's gonna feint if he throws like two head kicks in a row? I'm hoping that the animation isn't so laboured like it is in UFC 2 when you run out of stamina. Maybe that's a difficult thing to balance because you don't want people spamming but yeah. I'm hoping that a head kick thrown without stamina is just really weak.... but not so much that my fighter looks like he's just run a marathon.
2. You said that head kicks will be much weaker if they're landed up close. Does this mean that head kicks will always land at whatever range they're thrown at?
But yeah... well done on creating such an intricate system. I love how it's all based on realism. We're certainly getting what we asked for.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
My concern isn't them throwing the combos necessarily. My concern is whether or not they will be vulnerable while throwing them. For example if one of the combos was right straight, left hook, right straight and they keep throwing it over and over and it's predictable will their vulnerability be high?
The magnitude of the vulnerability will go up as their stamina goes down.
If they throw it in a predictable way it would be trivial to counter by slipping the straight and countering with a hook.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Alright, thanks for answering. The only thing I'm concerned about is cheesy body spamming, but that may yet be addressed by the new effectiveness of head strikes regardless of how the stun system works. Looking forward to the beta to find out for sure.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
so "creative" combos are gone? im very sure having set combos there will be PLENTY i seen you say 500+. So pretty much when it comes to combos its gonna be learning combos and having them hardwired into your brain like mortal kombat. That'll be interesting mixing that in with the fluid striking and strategy. Set everything up until you unload that killer combo you drilled for an hour hahaha
You really have to practice them.
And don't forget about south paw vs. orthodox.
I still haven't learned all my combos in southpaw so I always fight orthodox.
If my lead leg health gets critical I'm forced to fight southpaw and my striking skill drops significantly.
Something I really need to invest time in.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.
If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Appreciate the write up, GPD. Question about the vulnerability windows. In FNC there is a presentation to the vulnerability window that lets the players know when they're in it. It felt unnatural to me and the freeze was similar to the parry even if not capitalized on. Is UFC 3 doing a similar presentation with those windows, or will it just be under the hood with no presentation ques?
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