UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Now that I've read through the topic I have another question.
It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I think this is where the finite nature of the combos will help. If I know my opponent has a roundhouse to straight combo, if he lands the roundhouse I'm not going to be eager to counter strike right away.
If I know he doesn't have the combo, then I know I'm safe to do so.
If I'm not sure if he has the combo, he can hold off using it all fight to bait you into a false sense of security, then pull it out at the opportune moment.
Also, slipping a strike in the combo will still give you a safe counter, so that's always an option.
But yeah, it's something to keep an eye on.
No way we'd get rid of it though, because some of those combos are awesome.
Also that head kick to straight rear combo will there be a difference in laniding these combos from someone short with little reach compared to someone with alot of height and more reach?
How does a successful low block work?? Is catching kicks random? you cant catch every kick to the body?Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Say you knock someone out cold, will you still be able to go in and finish the fight? Also will it look different than a knockdown? There's times in ea ufc 2 where it looked like they were out cold and magically recovered. I'm beyond hyped with all this info!! Thank you GPD.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Now that I've read through the topic I have another question.
It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?
Catching kicks is easier said than done unless your opponent is being quite predictable, but yes it can be quite devastating if you do it a few times, as can leg checks.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Now that I've read through the topic I have another question.
It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Do head kicks stagger your opponent if it does does it affect the positioning of the fighter for a followup e.g. he stumbles back abit making him safe from certain strikes of a followup, so you have to move/lunge forward for the next strike?
Also that head kick to straight rear combo will there be a difference in laniding these combos from someone short with little reach compared to someone with alot of height and more reach?
How does a successful low block work?? Is catching kicks random? you cant catch every kick to the body?
As to range, every fighter has the same concept of their ranges based on their actual body. So Jon Jones has a larger range for the same strikes as Dan Cormier would. However, Jones also has a slight hit to his wind-up frames to compensate for the fact that his arms are travelling farther.
If you block to the body well before a round kick lands, you'll block it. If you successfully get your block ready while the strike is being thrown, you'll almost always catch it. Straight trajectory kicks will always be caught if you're blocking. It's a timing window, no chance involved.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Do we still extend our lead hand during a health event like in EAUFC2? If not can we do it manually now, that would pretty much be pawing.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Yes, there are quite a few that animate differently.
Body-body combos all animate differently.
Lead body hook to lead head hook animates differently.
The wiffed roundhouse to spinning backfist I mentioned earlier animates differently.
Too many to list.
-faster than soft combos
-the damage you deal in each strike is calculated using the stamina you had when the combo started
-you can queue up the inputs, making them easier to throw quickly
<iframe width="560" height="315" src="https://www.youtube.com/embed/fQ2pvI6Jkgk" frameborder="0" allowfullscreen></iframe>Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
We've had quite a few moments where we have to share awesome KOs with the team, because honestly they just look amazing sometimes. GPD showed me one just a couple days ago where the AI interrupted a roundhouse with a quick hook kick to the head and it was gorgeous.Comment
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