UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • Skynet
    EA Sports UFC Developer
    • Mar 2015
    • 703

    #196
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by Serengeti95
    Are there any new taunts? Please tell me there are lol
    There are new taunts.

    Comment

    • Yaari
      MVP
      • Feb 2014
      • 1496

      #197
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by Skynet
      There are new taunts.
      Cody Garbrandt?

      Comment

      • PapaLemur
        Banned
        • Nov 2017
        • 87

        #198
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Now that I've read through the topic I have another question.

        It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?

        Comment

        • holyjesus
          Banned
          • Nov 2017
          • 275

          #199
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          What's the estimate roster number for release date?
          Off topic I know

          Comment

          • holyjesus
            Banned
            • Nov 2017
            • 275

            #200
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Will there be different graphic presentations for Fight Nights/UFC on Fox and PPVS kinds like what happens with FIFA with the BPL,LA LIGA,MLS and Bundesliga?

            Comment

            • Trillz
              MVP
              • Apr 2016
              • 1369

              #201
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by GameplayDevUFC
              I think this is where the finite nature of the combos will help. If I know my opponent has a roundhouse to straight combo, if he lands the roundhouse I'm not going to be eager to counter strike right away.

              If I know he doesn't have the combo, then I know I'm safe to do so.

              If I'm not sure if he has the combo, he can hold off using it all fight to bait you into a false sense of security, then pull it out at the opportune moment.

              Also, slipping a strike in the combo will still give you a safe counter, so that's always an option.

              But yeah, it's something to keep an eye on.

              No way we'd get rid of it though, because some of those combos are awesome.
              Do head kicks stagger your opponent if it does does it affect the positioning of the fighter for a followup e.g. he stumbles back abit making him safe from certain strikes of a followup, so you have to move/lunge forward for the next strike?

              Also that head kick to straight rear combo will there be a difference in laniding these combos from someone short with little reach compared to someone with alot of height and more reach?

              How does a successful low block work?? Is catching kicks random? you cant catch every kick to the body?
              Youtube: https://www.youtube.com/user/im2good4u1
              PSN: Headshot_Soldier

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #202
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                I hope we can extend feints like pawing.

                Comment

                • Allzo
                  Rookie
                  • Sep 2008
                  • 42

                  #203
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Enjoyed that, GPD.

                  Can't wait for the beta (and the full release) - is it sad that I've booked off work for the launch week?

                  Comment

                  • Stealthhh
                    Pro
                    • Nov 2017
                    • 516

                    #204
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Say you knock someone out cold, will you still be able to go in and finish the fight? Also will it look different than a knockdown? There's times in ea ufc 2 where it looked like they were out cold and magically recovered. I'm beyond hyped with all this info!! Thank you GPD.

                    Comment

                    • Skynet
                      EA Sports UFC Developer
                      • Mar 2015
                      • 703

                      #205
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by PapaLemur
                      Now that I've read through the topic I have another question.

                      It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?
                      I wouldn't say it is less important that UFC 2. The buttons make more sense to me personally, since L2 is always the body modifier. So you simply hold block and the body mod.

                      Catching kicks is easier said than done unless your opponent is being quite predictable, but yes it can be quite devastating if you do it a few times, as can leg checks.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #206
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by PapaLemur
                        Now that I've read through the topic I have another question.

                        It seems like blocking your body is going to have less focus than in UFC 2. The button inputs are marginally more complicated, but the reward for blocking your body (IE catching kicks) is also higher. Am I correct?
                        I'd reword it to say blocking your head is much more important than it was in UFC 2.

                        Comment

                        • Skynet
                          EA Sports UFC Developer
                          • Mar 2015
                          • 703

                          #207
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by Trillz
                          Do head kicks stagger your opponent if it does does it affect the positioning of the fighter for a followup e.g. he stumbles back abit making him safe from certain strikes of a followup, so you have to move/lunge forward for the next strike?

                          Also that head kick to straight rear combo will there be a difference in laniding these combos from someone short with little reach compared to someone with alot of height and more reach?

                          How does a successful low block work?? Is catching kicks random? you cant catch every kick to the body?
                          You can almost always catch a stumbling opponent with follow up strikes, unless you're using a pushing strike like a straight kick to the body.

                          As to range, every fighter has the same concept of their ranges based on their actual body. So Jon Jones has a larger range for the same strikes as Dan Cormier would. However, Jones also has a slight hit to his wind-up frames to compensate for the fact that his arms are travelling farther.

                          If you block to the body well before a round kick lands, you'll block it. If you successfully get your block ready while the strike is being thrown, you'll almost always catch it. Straight trajectory kicks will always be caught if you're blocking. It's a timing window, no chance involved.

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #208
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Do we still extend our lead hand during a health event like in EAUFC2? If not can we do it manually now, that would pretty much be pawing.

                            Comment

                            • zephenom
                              Rookie
                              • Dec 2016
                              • 44

                              #209
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by GameplayDevUFC
                              Yes, there are quite a few that animate differently.

                              Body-body combos all animate differently.

                              Lead body hook to lead head hook animates differently.

                              The wiffed roundhouse to spinning backfist I mentioned earlier animates differently.

                              Too many to list.



                              -faster than soft combos
                              -the damage you deal in each strike is calculated using the stamina you had when the combo started
                              -you can queue up the inputs, making them easier to throw quickly
                              Omg can't wait to go full Nieky Holzken on people

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/fQ2pvI6Jkgk" frameborder="0" allowfullscreen></iframe>

                              Comment

                              • Skynet
                                EA Sports UFC Developer
                                • Mar 2015
                                • 703

                                #210
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by zephenom
                                Omg can't wait to go full Nieky Holzken on people

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/fQ2pvI6Jkgk" frameborder="0" allowfullscreen></iframe>
                                We've had quite a few moments where we have to share awesome KOs with the team, because honestly they just look amazing sometimes. GPD showed me one just a couple days ago where the AI interrupted a roundhouse with a quick hook kick to the head and it was gorgeous.

                                Comment

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