We're the knockouts tuned so people don't go flying like eating UFC 2?
UFC 3 - RPM TECH STRIKING DEEP DIVE
Collapse
Recommended Videos
Collapse
X
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
You can almost always catch a stumbling opponent with follow up strikes, unless you're using a pushing strike like a straight kick to the body.
As to range, every fighter has the same concept of their ranges based on their actual body. So Jon Jones has a larger range for the same strikes as Dan Cormier would. However, Jones also has a slight hit to his wind-up frames to compensate for the fact that his arms are travelling farther.
If you block to the body well before a round kick lands, you'll block it. If you successfully get your block ready while the strike is being thrown, you'll almost always catch it. Straight trajectory kicks will always be caught if you're blocking. It's a timing window, no chance involved.
So technically a fighter with the same punch speed/kick ratings would be faster than eachother in certain ranges with different reach/height because of the framerate. Also is fighter moves levels still a thing? And if it does, what does it affect?
Also from catching a kick what options do you have? Free strike counter? Free takedown?
Also nothing was mentioned about sprinting and striking, im sure you will be vulnerable when sprinting but what are the benefits and stamina cost like?Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I've gotta say, it's very refreshing and moralizing to know that the developers are here and present with us. They are answering almost all questions and very active in the community. You can't fix and add everything we want but you are listening. I can also tell you guys are fight fans. Some of your promotional pictures are of fighters that are only even rumored to be fighting, that tells me you're keeping up with even the intangibles. Thank you. I can only imagine how hard it must be with EA trying their best to **** this game up. I already know Ultimate Team is going to be a pay-to-win fiasco (maybe the bad press with Battlefront 2 will hamper that future), but everything you can directly control is above the norm.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I've gotta say, it's very refreshing and moralizing to know that the developers are here and present with us. They are answering almost all questions and very active in the community. You can't fix and add everything we want but you are listening. I can also tell you guys are fight fans. Some of your promotional pictures are of fighters that are only even rumored to be fighting, that tells me you're keeping up with even the intangibles. Thank you. I can only imagine how hard it must be with EA trying their best to **** this game up. I already know Ultimate Team is going to be a pay-to-win fiasco (maybe the bad press with Battlefront 2 will hamper that future), but everything you can directly control is above the norm.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Ok, i get it now, it sounds nice.
So technically a fighter with the same punch speed/kick ratings would be faster than eachother in certain ranges with different reach/height because of the framerate. Also is fighter moves levels still a thing? And if it does, what does it affect?
Also from catching a kick what options do you have? Free strike counter? Free takedown?
Also nothing was mentioned about sprinting and striking, im sure you will be vulnerable when sprinting but what are the benefits and stamina cost like?
After you've caught a kick, you can get a free takedown, sweep the legs, free strike to the face, or just drop the leg if you don't pick anything soon enough, though the window is generous.
Sprinting makes you very vulnerable, yes. I you sprint at an opponent and they catch you with a straight or a front kick, etc. then you're going to be hurting for sure. It definitely costs stamina to do it, but the benefit is that you can throw certain strikes out of sprints with notably more range coverage and you can catch your opponent off guard.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I hear there is no more finish the fight. I hope we can still do those moves manually via sprinting and striking (should also be able to shift during).
If the lead hand extension is gone for health events, I hope we can still do it manually via holding feints. If we get close enough we should be able to attach for head control/single collar tie.
Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
After reading it all the way through, it seems this year will heavily favour the "woodley style" of fighting. Backing up and looking to catch the advancing player coming in. All the negative effects seem to be aimed at the player moving forward.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Something I also very much worry about. Time will tellComment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Sent from my LGMS550 using Operation Sports mobile appComment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Yeah, I have a mental picture of the top divisions just being 2 people staring at each other from opposite sides of the octagon as neither wants to be the advancing fighter.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Sent from my LGMS550 using Operation Sports mobile appComment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
If one fighter wants to engage and the other doesn't, I feel there are enough tools to win as the aggressor.
But we'll see.Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
High risk high reward going forward and backwards. Like I said just everything is punishable if you're not careful and if you're not planning. Every strike is dangerous going forward or backwards from what I read and what I'm hearing.
Sent from my LGMS550 using Operation Sports mobile appComment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
What then?Comment
-
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
As you say though, we'll just need to wait and see.Comment
Comment