UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • melo627
    Rookie
    • Aug 2015
    • 393

    #211
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    We're the knockouts tuned so people don't go flying like eating UFC 2?

    Comment

    • Trillz
      MVP
      • Apr 2016
      • 1369

      #212
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by Skynet
      You can almost always catch a stumbling opponent with follow up strikes, unless you're using a pushing strike like a straight kick to the body.

      As to range, every fighter has the same concept of their ranges based on their actual body. So Jon Jones has a larger range for the same strikes as Dan Cormier would. However, Jones also has a slight hit to his wind-up frames to compensate for the fact that his arms are travelling farther.

      If you block to the body well before a round kick lands, you'll block it. If you successfully get your block ready while the strike is being thrown, you'll almost always catch it. Straight trajectory kicks will always be caught if you're blocking. It's a timing window, no chance involved.
      Ok, i get it now, it sounds nice.

      So technically a fighter with the same punch speed/kick ratings would be faster than eachother in certain ranges with different reach/height because of the framerate. Also is fighter moves levels still a thing? And if it does, what does it affect?

      Also from catching a kick what options do you have? Free strike counter? Free takedown?

      Also nothing was mentioned about sprinting and striking, im sure you will be vulnerable when sprinting but what are the benefits and stamina cost like?
      Youtube: https://www.youtube.com/user/im2good4u1
      PSN: Headshot_Soldier

      Comment

      • PapaLemur
        Banned
        • Nov 2017
        • 87

        #213
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        I've gotta say, it's very refreshing and moralizing to know that the developers are here and present with us. They are answering almost all questions and very active in the community. You can't fix and add everything we want but you are listening. I can also tell you guys are fight fans. Some of your promotional pictures are of fighters that are only even rumored to be fighting, that tells me you're keeping up with even the intangibles. Thank you. I can only imagine how hard it must be with EA trying their best to **** this game up. I already know Ultimate Team is going to be a pay-to-win fiasco (maybe the bad press with Battlefront 2 will hamper that future), but everything you can directly control is above the norm.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #214
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by PapaLemur
          I've gotta say, it's very refreshing and moralizing to know that the developers are here and present with us. They are answering almost all questions and very active in the community. You can't fix and add everything we want but you are listening. I can also tell you guys are fight fans. Some of your promotional pictures are of fighters that are only even rumored to be fighting, that tells me you're keeping up with even the intangibles. Thank you. I can only imagine how hard it must be with EA trying their best to **** this game up. I already know Ultimate Team is going to be a pay-to-win fiasco (maybe the bad press with Battlefront 2 will hamper that future), but everything you can directly control is above the norm.
          My favorite was the Diaz/Woodley pic for leg kicks.

          Comment

          • Skynet
            EA Sports UFC Developer
            • Mar 2015
            • 703

            #215
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by Trillz
            Ok, i get it now, it sounds nice.

            So technically a fighter with the same punch speed/kick ratings would be faster than eachother in certain ranges with different reach/height because of the framerate. Also is fighter moves levels still a thing? And if it does, what does it affect?

            Also from catching a kick what options do you have? Free strike counter? Free takedown?

            Also nothing was mentioned about sprinting and striking, im sure you will be vulnerable when sprinting but what are the benefits and stamina cost like?
            Move levels do still exist, and they effect the stamina and damage of the strike, not the speed.

            After you've caught a kick, you can get a free takedown, sweep the legs, free strike to the face, or just drop the leg if you don't pick anything soon enough, though the window is generous.

            Sprinting makes you very vulnerable, yes. I you sprint at an opponent and they catch you with a straight or a front kick, etc. then you're going to be hurting for sure. It definitely costs stamina to do it, but the benefit is that you can throw certain strikes out of sprints with notably more range coverage and you can catch your opponent off guard.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #216
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              I hear there is no more finish the fight. I hope we can still do those moves manually via sprinting and striking (should also be able to shift during).

              If the lead hand extension is gone for health events, I hope we can still do it manually via holding feints. If we get close enough we should be able to attach for head control/single collar tie.

              Comment

              • Kyle1998
                Rookie
                • May 2017
                • 78

                #217
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                After reading it all the way through, it seems this year will heavily favour the "woodley style" of fighting. Backing up and looking to catch the advancing player coming in. All the negative effects seem to be aimed at the player moving forward.

                Comment

                • Kenetic NRG
                  EA Game Changer
                  • May 2016
                  • 711

                  #218
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by Kyle1998
                  After reading it all the way through, it seems this year will heavily favour the "woodley style" of fighting. Backing up and looking to catch the advancing player coming in. All the negative effects seem to be aimed at the player moving forward.
                  Something I also very much worry about. Time will tell
                  https://youtu.be/p1Idg-SItm4?t=2377

                  Comment

                  • WickeddMMA
                    Rookie
                    • Nov 2017
                    • 154

                    #219
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Originally posted by Kyle1998
                    After reading it all the way through, it seems this year will heavily favour the "woodley style" of fighting. Backing up and looking to catch the advancing player coming in. All the negative effects seem to be aimed at the player moving forward.
                    Not really from what I read it seems like you can beat Fighters coming forward and Fighters going backward, its just everything is risky now just like in a real fight 💯 if you aren't careful and you're not planning everything out you just might get caught and slept. Now you can be coming forward throwing strikes and your opponent misses a strike while going backwards and you end up catching him then who knows you might just sleep em or the other way around. Many ways to win but everything is risky if not planned out from what I'm hearing.

                    Sent from my LGMS550 using Operation Sports mobile app

                    Comment

                    • Kyle1998
                      Rookie
                      • May 2017
                      • 78

                      #220
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by Kenetic NRG
                      Something I also very much worry about. Time will tell
                      Yeah, I have a mental picture of the top divisions just being 2 people staring at each other from opposite sides of the octagon as neither wants to be the advancing fighter.

                      Comment

                      • WickeddMMA
                        Rookie
                        • Nov 2017
                        • 154

                        #221
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by Kyle1998
                        Yeah, I have a mental picture of the top divisions just being 2 people staring at each other from opposite sides of the octagon as neither wants to be the advancing fighter.
                        High risk high reward going forward and backwards. Like I said just everything is punishable if you're not careful and if you're not planning. Every strike is dangerous going forward or backwards from what I read and what I'm hearing.

                        Sent from my LGMS550 using Operation Sports mobile app

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #222
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by Kyle1998
                          Yeah, I have a mental picture of the top divisions just being 2 people staring at each other from opposite sides of the octagon as neither wants to be the advancing fighter.
                          If both fighter's are scared to engage, then of course this is how it will play out.

                          If one fighter wants to engage and the other doesn't, I feel there are enough tools to win as the aggressor.

                          But we'll see.

                          Comment

                          • Kyle1998
                            Rookie
                            • May 2017
                            • 78

                            #223
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Originally posted by WickeddMMA
                            High risk high reward going forward and backwards. Like I said just everything is punishable if you're not careful and if you're not planning. Every strike is dangerous going forward or backwards from what I read and what I'm hearing.

                            Sent from my LGMS550 using Operation Sports mobile app
                            I couldn't pick out a single negative effect aimed solely towards the fighter backing up, on the other hand there's several for the fighter that is advancing.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #224
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by Kyle1998
                              I couldn't pick out a single negative effect aimed solely towards the fighter backing up, on the other hand there's several for the fighter that is advancing.
                              Once you hit the cage you can't back slip or back lunge or move backwards.

                              What then?

                              Comment

                              • Kyle1998
                                Rookie
                                • May 2017
                                • 78

                                #225
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by GameplayDevUFC
                                If both fighter's are scared to engage, then of course this is how it will play out.

                                If one fighter wants to engage and the other doesn't, I feel there are enough tools to win as the aggressor.

                                But we'll see.
                                Yeah, of course that could happen on UFC 2 aswell. I just mean it seems like there's not much of a benefit to advancing and there's no real negative to backing up.

                                As you say though, we'll just need to wait and see.

                                Comment

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