Please patch in clinch pucnch health events for realism.
UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Please patch in clinch pucnch health events for realism. -
Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Aside from the cool things like double knockdowns and the signature combos and lunges, the best thing I read was the fact that you can queue slips into your combo. If it's what I think that means, you can throw a jab, straight, slip a counter they've been throwing and land a left hook. But input the control before you even need it just like a strike. Very cool.
I have a question if one of the devs can answer: in the past games you could generally only throw left-right-left-right combos. You would usually get a penalty on speed or combo multipliers for throwing two strikes in a row from the same side. If anyone has high level experience in a striking art, you know that mixing in a strike from the same side you just threw from is key to breaking patterns your opponent is used to.
With the new system, can I throw a jab - left head hook combo efficiently?
Jab-lead hook
Jab- lead upper
Lead body hook-lead head hook
are the ones that I've sued myself that I can remember.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
OK, let's bring it back down to reality.
The game is awesome. Really fun to play.
But I can almost guarantee the beta will expose some problems.
So lets all keep calm for now, until we get a few days into the beta.
If nothing catches fire, we can all breathe a big sigh of relief.
If anything goes sideways, I've got a busy couple of weeks ahead of me.
Fingers crossed!
I think a lot of people however are willing to forgive issues if they feel the game is aiming in the right direction. Everything I've read and heard so far I'm massively behind in terms of design philosophy.
Hope all goes well, good luck for the beta and thanks for indulging my far too specific questions!Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
If I know my opponent has a roundhouse to straight combo, if he lands the roundhouse I'm not going to be eager to counter strike right away.
If I know he doesn't have the combo, then I know I'm safe to do so.
If I'm not sure if he has the combo, he can hold off using it all fight to bait you into a false sense of security, then pull it out at the opportune moment.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Oh of course! My comment was slightly tongue in cheek, I've been playing these types of games long enough to know there's always something that needs ironing out.
I think a lot of people however are willing to forgive issues if they feel the game is aiming in the right direction. Everything I've read and heard so far I'm massively behind in terms of design philosophy.
Hope all goes well, good luck for the beta and thanks for indulging my far too specific questions!
A general word of advice. Feedback on what's not working in the beta is extremely important.
But so is positive sentiment on what is going in the right direction.
Both will be looked at, and it will make it a lot easier for me to keep this thing pointing in the right direction if those aspects are celebrated as much as the short comings are denounced.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Pretty much if not every strike in the game can be faked via strike cancels, by holding block after starting the strike. This will also empty anything currently in your queue so you can enter something new after the fake if you end up changing your mind.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
But they will all be in the final release.
All basic strikes can be cancelled in the beta though.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
How rare are double knockdowns?
How effective are the set combinations for certain fighters? Are they still vulnerable while throwing them? my only concern is that people will just throw the set combos and just recover and keep at causing big damage with them.
Now the biggest question I have is the judging logic, since counter fighting is now a more effective option in EA UFC 3 will the judges reward a fighter who is clearly dominating a fight despite being on the backfoot. In UFC 2 you could back-up, circle, and keep your range and completely destroy your opponent, however who ever moved forward would almost always win on the judges scorecard.
Lastly thank you GPD, this was an amazing write-up and the striking sounds amazing.
There will always be people who disagree with the decision, but we've had notably fewer of those this time around, and the data behind the scenes is looking good.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Excellent!!! How about fake takedowns and transitions/submissions?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Lol if only. Nah, most if not all professional fighters have practiced preset combinations in the gym since the beginning and will till the end of their career. Improvising can still be done by anyone, but the combinations that have been repeated hundred, thousand of times will always show the fruit of their labor at the end of the day. Hell some unorthodox fighters that you might think improvise all fhe time, I bet you they've trained it more times than you possibly can think in the gym.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
“I fear not the man who has practiced 10,000 kicks once, but I fear the man who had practiced one kick 10,000 times.”Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
The judging has been very much re-worked from UFC 2. Sadly there are a couple bugs in the beta that have since been found and fixed for release(working on another right now!), but the logic behind it has been altered to be in-line with the new unified rules. Or at least our best interpretation of them.
There will always be people who disagree with the decision, but we've had notably fewer of those this time around, and the data behind the scenes is looking good.Comment
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