UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #166
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by Trillz
    If i throw a head kick at elbow or punch range what happens? can it land?
    Yes, but it will land to the body at reduced damage.

    Originally posted by Trillz
    Does GA still apply to certain headmovement positions when a takedown is attempted or defended like ea ufc 2?
    Should be the same as UFC 2.

    Originally posted by Trillz
    when denying a clinch/takedown what range management do you end up in? do different clinch/td attempts change the positions?
    Although the ranges for TD and clinch attempts has been tuned, we didn't go in depth on range management as it pertains to them, above and beyond what was in UFC 2. I think there's a lot of future potential here.

    Originally posted by Trillz
    What happens if your stamina floor drops to zero you cant strike anymore? how often can this happen if you decide to play aggressive?
    You play a fatigued version of the strike which is extremely slow and leaves you very vulnerable.

    How often if you play very aggressive? As in only throwing kicks? And not allowing your stamina to regen at all? It would happen all the time. But it's extremely easy to avoid with even a modest amount of awareness of your own stamina.

    Originally posted by Trillz
    What are the benefits from chewing up someones leg? Are leg rocks/stuns still possible?
    Reduced power on their strike, GA, easier health events (including interruption) on landed leg kicks.

    Leg rocks/stuns are still possible, and we've added a leg KD state as well.

    Comment

    • HereticGabriel
      Pro
      • Apr 2016
      • 614

      #167
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Wow wow hold on, when we throw a headkick if moving forward and miss, we may end up doing a spin like what actually happens? What about leg kicks? If moving forward and we throw a hard kick that misses, can we end up spinning around as well like you see fighters actually do sometimes?

      Comment

      • emmdeekay
        Rookie
        • Nov 2017
        • 102

        #168
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        The combo stuff is really intriguing I can't wait to try it out, sounds like a really good way of differentiating fighters and incentivising more realistic playstyles.

        Do any combos animate in different ways or is it just the normal moves combined without/with fewer recovery frames?

        Would you mind going into detail about the specific benefits of throwing hard combos. I understand that strikes will link together more quickly but apparently that's the same for soft combos too?
        Last edited by emmdeekay; 11-23-2017, 05:35 PM.

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #169
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          I really hope clinch punches can cause health events, if not may it be patched in because it happens IRL-

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #170
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by emmdeekay
            Do any combos animate in different ways or is it just the normal moves combined without/with fewer recovery frames?
            Yes, there are quite a few that animate differently.

            Body-body combos all animate differently.

            Lead body hook to lead head hook animates differently.

            The wiffed roundhouse to spinning backfist I mentioned earlier animates differently.

            Too many to list.

            Originally posted by emmdeekay
            Would you mind going into detail about the specific benefits of throwing hard combos. I understand that strikes will link together more quickly but apparently that's the same for soft combos too?
            -faster than soft combos
            -the damage you deal in each strike is calculated using the stamina you had when the combo started
            -you can queue up the inputs, making them easier to throw quickly

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #171
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by johnmangala
              I really hope clinch punches can cause health events, if not may it be patched in because it happens IRL-
              The ability for clinch punches to cause health events is the same as UFC 2.

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #172
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by GameplayDevUFC
                The ability for clinch punches to cause health events is the same as UFC 2.
                Please patch this in or something.

                It happens IRL and can be used to break out of the clinch too-

                Comment

                • emmdeekay
                  Rookie
                  • Nov 2017
                  • 102

                  #173
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by GameplayDevUFC
                  Yes, there are quite a few that animate differently.

                  Body-body combos all animate differently.

                  Lead body hook to lead head hook animates differently.

                  The wiffed roundhouse to spinning backfist I mentioned earlier animates differently.

                  Too many to list.



                  -faster than soft combos
                  -the damage you deal in each strike is calculated using the stamina you had when the combo started
                  -you can queue up the inputs, making them easier to throw quickly

                  My goodness this is beginning to sound super spicy.

                  Last one for the meantime (I promise )

                  So say there's a combo that starts with a higher risk strike and ends with a lower risk one (like say a roundhouse into a straight for example). Does that open the possibility of making certain moves "safe" at the expense of the extra stamina needed to finish the combo? And are you worried about that at all?

                  The depth sounds incredible.

                  Comment

                  • TheVirus
                    Rookie
                    • Oct 2017
                    • 162

                    #174
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Seeing that punches can connect at the same time, can these two combos be possible?

                    1) One fighter is knocked out, the other is knocked down?

                    2) Both fighters are knocked out at once?

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #175
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      It even happened recently with Volkan Oezdemir

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #176
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by emmdeekay

                        My goodness this is beginning to sound super spicy.

                        Last one for the meantime (I promise )

                        So say there's a combo that starts with a higher risk strike and ends with a lower risk one (like say a roundhouse into a straight for example). Does that open the possibility of making certain moves "safe" at the expense of the extra stamina needed to finish the combo? And are you worried about that at all?

                        The depth sounds incredible.
                        I think this is where the finite nature of the combos will help. If I know my opponent has a roundhouse to straight combo, if he lands the roundhouse I'm not going to be eager to counter strike right away.

                        If I know he doesn't have the combo, then I know I'm safe to do so.

                        If I'm not sure if he has the combo, he can hold off using it all fight to bait you into a false sense of security, then pull it out at the opportune moment.

                        Also, slipping a strike in the combo will still give you a safe counter, so that's always an option.

                        But yeah, it's something to keep an eye on.

                        No way we'd get rid of it though, because some of those combos are awesome.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #177
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by TheVirus
                          Seeing that punches can connect at the same time, can these two combos be possible?

                          1) One fighter is knocked out, the other is knocked down?

                          2) Both fighters are knocked out at once?
                          1) Yes

                          2) No unfortunately, and only because we don't have the presentation assets to support it.

                          Comment

                          • emmdeekay
                            Rookie
                            • Nov 2017
                            • 102

                            #178
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Originally posted by GameplayDevUFC
                            I think this is where the finite nature of the combos will help. If I know my opponent has a roundhouse to straight combo, if he lands the roundhouse I'm not going to be eager to counter strike right away.

                            If I know he doesn't have the combo, then I know I'm safe to do so.

                            If I'm not sure if he has the combo, he can hold off using it all fight to bait you into a false sense of security, then pull it out at the opportune moment.

                            Also, slipping a strike in the combo will still give you a safe counter, so that's always an option.

                            But yeah, it's something to keep an eye on.

                            No way we'd get rid of it though, because some of those combos are awesome.
                            Matchup knowledge, counter-play and layers of mind games; it's like you're trying to seduce me

                            Just so you know your confidence in your game has gotten my hype to peak levels I don't think any game could ever satisfy. Gonna be a long 4 days...

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #179
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by emmdeekay
                              Matchup knowledge, counter-play and layers of mind games; it's like you're trying to seduce me

                              Just so you know your confidence in your game has gotten my hype to peak levels I don't think any game could ever satisfy. Gonna be a long 4 days...
                              OK, let's bring it back down to reality.

                              The game is awesome. Really fun to play.

                              But I can almost guarantee the beta will expose some problems.

                              So lets all keep calm for now, until we get a few days into the beta.

                              If nothing catches fire, we can all breathe a big sigh of relief.

                              If anything goes sideways, I've got a busy couple of weeks ahead of me.

                              Fingers crossed!

                              Comment

                              • PapaLemur
                                Banned
                                • Nov 2017
                                • 87

                                #180
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Aside from the cool things like double knockdowns and the signature combos and lunges, the best thing I read was the fact that you can queue slips into your combo. If it's what I think that means, you can throw a jab, straight, slip a counter they've been throwing and land a left hook. But input the control before you even need it just like a strike. Very cool.

                                I have a question if one of the devs can answer: in the past games you could generally only throw left-right-left-right combos. You would usually get a penalty on speed or combo multipliers for throwing two strikes in a row from the same side. If anyone has high level experience in a striking art, you know that mixing in a strike from the same side you just threw from is key to breaking patterns your opponent is used to.

                                With the new system, can I throw a jab - left head hook combo efficiently?

                                Comment

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