UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • Not_Entertained
    Rookie
    • Jul 2017
    • 314

    #316
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by Acebaldwin
    But he's competing and has even proven himself to be a champion. He's been training to fight, to compete, shadow box'd to sharpen his skillset in the ring.

    Just stop. Stop watching Ong Bak and thinking that there's this possible guy in a remote village that has never competed in his life who,s the best fighter in the world but that we just don't know him.

    Everything is possible, but the proven ones are the ones who earned the title.
    Look, anyone can be a fighter and a martial artist. Unlike let's say video games, where the best developers are not secret people somewhere making stuff that's never been seen before. The best in this case, are known at least somewhat (though the best games are always those aren't popular and are unknown by the average player).

    Comment

    • Not_Entertained
      Rookie
      • Jul 2017
      • 314

      #317
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Originally posted by Serengeti95
      He's an MMA fighter though?
      That's not my point. My point is that you can see that he's a great fighter just from his training videos. You don't even have to see him fight.

      Comment

      • Serengeti1
        MVP
        • Mar 2016
        • 1720

        #318
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Originally posted by Acebaldwin
        Everything is possible
        Definitely. Other than this..

        Originally posted by Acebaldwin
        there's this possible guy in a remote village that has never competed in his life who,s the best fighter in the world but that we just don't know him.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #319
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Originally posted by Haz____

          I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.

          I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.

          I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.


          I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?

          I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.
          Lets stop thinking of it from a video game perspective. From a realism perspective, this makes perfect sense. These are the lines that we've (and the devs) have seen consistently over the last two years:

          "We want people to have to fight like the actual fighter to win"
          "We want more fighter individuality"
          "We want more diversity in movesets"

          I think these hard combos meet those 3 demands.

          Regarding the stats and movesets, I've seen the stats and I'm pretty happy with them. Are they perfect? No but I really think there wont be any real complaints when you see them.

          I havent seen the movesets and thats were you guys come in. During the beta, take some time to go into practice mode and look at the movesets. If you see some issues, say something. If you see missing moves, say something. If you think they arent diverse enough or if someone's move level is too high or low, identify that.

          I dont know the actual release schedule but if there are some issues with movesets the dev team may be able to fix those before retail or the Day 1 patch,

          Comment

          • Haz____
            Omaewa mou shindeiru
            • Apr 2016
            • 4023

            #320
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            @Ace
            You talk that way because you're an egotistical narcissist.

            You for some reason assume i'm some moron scrub who just spams body 1-2s and mashes buttons.
            PSN: Lord__Hazanko

            Just an average player, with a passion for Martial Arts & Combat Sports

            Comment

            • Acebaldwin
              Banned
              • Apr 2016
              • 508

              #321
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by Serengeti95
              Definitely. Other than this..
              lol that's a joke. https://en.wikipedia.org/wiki/Ong-Ba...y_Thai_Warrior

              Originally posted by Haz____
              @Ace
              You talk that way because you're an egotistical narcissist.

              You for some reason assume i'm some moron scrub who just spams body 1-2s and mashes buttons.
              Sure okay.

              Comment

              • MalformedDC2009
                Banned
                • Feb 2016
                • 279

                #322
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                So GPD, chin is like long term head health right?

                For example, head health would only refill as high as the chin allows for correct?

                Sent from my MotoG3 using Operation Sports mobile app

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #323
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by Acebaldwin
                  I know lol. I was messing around too. I didn't think people still believed in that stuff though. Kinda reminds me of something else I know..... lol.

                  But hey, different perspectives is what makes the world interesting I guess.

                  Comment

                  • Sirsunny2
                    Rookie
                    • Nov 2017
                    • 155

                    #324
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Common guys no need to be hostile, just add each other on the console and fight from monday till friday against each other.

                    Comment

                    • Not_Entertained
                      Rookie
                      • Jul 2017
                      • 314

                      #325
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by Serengeti95
                      Definitely. Other than this..
                      That's absolutely possible.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #326
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by Haz____
                        @Ace
                        You talk that way because you're an egotistical narcissist.

                        You for some reason assume i'm some moron scrub who just spams body 1-2s and mashes buttons.


                        I usually always agree with you because im a huge fan of Mma as an art so i push for realism. I think you’re way off on this one. The hard combos dont prevent you from doing your own combos. It just rewards people for using specific combos with each fighter. Im also really excited for it because that means the AI might use this to give each fighter a different feel.

                        Not to mention fighters drill specific combos all the time!!! When you’re hitting pads you’re given specific combos to throw.

                        Comment

                        • Not_Entertained
                          Rookie
                          • Jul 2017
                          • 314

                          #327
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by Phillyboi207
                          I usually always agree with you because im a huge fan of Mma as an art so i push for realism. I think you’re way off on this one. The hard combos dont prevent you from doing your own combos. It just rewards people for using specific combos with each fighter. Im also really excited for it because that means the AI might use this to give each fighter a different feel.

                          Not to mention fighters drill specific combos all the time!!! When you’re hitting pads you’re given specific combos to throw.
                          They drill specific combos on the pads to keep it varied and interesting. Not necessarily for using them in fights.

                          Comment

                          • Yaari
                            MVP
                            • Feb 2014
                            • 1496

                            #328
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Should probably drop this and leave it to questions about the blog again guys.

                            Comment

                            • Not_Entertained
                              Rookie
                              • Jul 2017
                              • 314

                              #329
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by Yaari
                              Should probably drop this and leave it to questions about the blog again guys.
                              Definitely. This is getting way off-topic.

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #330
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by Acebaldwin
                                Explain to me how they are mortal kombat combos? You talk about simulation but you can't comprehend in the first place that those combinations themselves are supposed to reflect true to life ones that fighters use, simulating themselves in the game.
                                Originally posted by Phillyboi207
                                Not to mention fighters drill specific combos all the time!!! When you’re hitting pads you’re given specific combos to throw.

                                They are Mortal Kombat combos in the sense that the game now requires you to memorize a set list of combos with each fighter to utilize the maximum efficiency with that fighter. Rather than using real fight knowledge, and logic to gain an advantage, whoever has the more/better combos memorized has the advantage.



                                Of course fighters drill specific combinations. But those combinations they are drilling are always switching up. They arent locked into some set number of combinations. Realistic striking should be rewarded with realistic mechanics. I feel if the mechanics represent real logic, then you don't need to give fighters set combos, players will use real combos, because those are really what actually work best.

                                In terms of Ai, I love like the idea of giving them combos and movement to emulate their real life counter part, but the player should be the one in control, and the mechanics should dictate whether unrealistic striking is worth throwing.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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