Look, anyone can be a fighter and a martial artist. Unlike let's say video games, where the best developers are not secret people somewhere making stuff that's never been seen before. The best in this case, are known at least somewhat (though the best games are always those aren't popular and are unknown by the average player).
UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Look, anyone can be a fighter and a martial artist. Unlike let's say video games, where the best developers are not secret people somewhere making stuff that's never been seen before. The best in this case, are known at least somewhat (though the best games are always those aren't popular and are unknown by the average player). -
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Definitely. Other than this..
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.
I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.
I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.
I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?
I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.
"We want people to have to fight like the actual fighter to win"
"We want more fighter individuality"
"We want more diversity in movesets"
I think these hard combos meet those 3 demands.
Regarding the stats and movesets, I've seen the stats and I'm pretty happy with them. Are they perfect? No but I really think there wont be any real complaints when you see them.
I havent seen the movesets and thats were you guys come in. During the beta, take some time to go into practice mode and look at the movesets. If you see some issues, say something. If you see missing moves, say something. If you think they arent diverse enough or if someone's move level is too high or low, identify that.
I dont know the actual release schedule but if there are some issues with movesets the dev team may be able to fix those before retail or the Day 1 patch,Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
@Ace
You talk that way because you're an egotistical narcissist.
You for some reason assume i'm some moron scrub who just spams body 1-2s and mashes buttons.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
lol that's a joke. https://en.wikipedia.org/wiki/Ong-Ba...y_Thai_Warrior
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
So GPD, chin is like long term head health right?
For example, head health would only refill as high as the chin allows for correct?
Sent from my MotoG3 using Operation Sports mobile appComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
But hey, different perspectives is what makes the world interesting I guess.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I usually always agree with you because im a huge fan of Mma as an art so i push for realism. I think you’re way off on this one. The hard combos dont prevent you from doing your own combos. It just rewards people for using specific combos with each fighter. Im also really excited for it because that means the AI might use this to give each fighter a different feel.
Not to mention fighters drill specific combos all the time!!! When you’re hitting pads you’re given specific combos to throw.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I usually always agree with you because im a huge fan of Mma as an art so i push for realism. I think you’re way off on this one. The hard combos dont prevent you from doing your own combos. It just rewards people for using specific combos with each fighter. Im also really excited for it because that means the AI might use this to give each fighter a different feel.
Not to mention fighters drill specific combos all the time!!! When you’re hitting pads you’re given specific combos to throw.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
They are Mortal Kombat combos in the sense that the game now requires you to memorize a set list of combos with each fighter to utilize the maximum efficiency with that fighter. Rather than using real fight knowledge, and logic to gain an advantage, whoever has the more/better combos memorized has the advantage.
Of course fighters drill specific combinations. But those combinations they are drilling are always switching up. They arent locked into some set number of combinations. Realistic striking should be rewarded with realistic mechanics. I feel if the mechanics represent real logic, then you don't need to give fighters set combos, players will use real combos, because those are really what actually work best.
In terms of Ai, I love like the idea of giving them combos and movement to emulate their real life counter part, but the player should be the one in control, and the mechanics should dictate whether unrealistic striking is worth throwing.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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