UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Yeah but guess what? Its proven to work in real life. Right now woodley is the best in the world. Which is why i have no problem with it working in the game.
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Lolololol
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
forgot to mention the one disappointment. With all these changes I wish they would have kept the damage 'meters' hidden or just flat out removed them. We should know when someone is hurt or tired via visual cue's, I thought UFC 2009 was perfect that way.
IRL you don't know your opponent is at 60% stamina and 45% head damage - or even yourself for that matter. IT's more fun and nerve wracking just to not know. And actually while I'm on the subject I think head damage accumulation isn't really a thing unless it's in quick succession. Unlike legs or to a lesser extent body, the damage 'pile-up' on the face is more cosmetic which can affect performance and certainly judging/optics - but when you're hit, you're either hurt/stunned to various degree's or not, and if you recover, you're not necessarily hurt 'easier' the next time around.
But if i had my vote I'd say get rid of all meters and let the in-game characters provide feedback and leave it at that.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Right now no one is better. And he is proving it by actually fighting contenders and doing it more than once a year(not only more than once a year but right now more than any other champ in the ufc which is why i make the comment)
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
It would be very nice if they will leave it for Quick match but remove the hud completely for ranked en ut. And then in between round you can see your own stamina. Would be really really nice and realistic.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
?? Are you suggesting there are fighters better outside of the ufc? Ben askren is the only welterweight outside of the ufc that comes close and he hasn't really fought a whole lot of opponents of note and he doesnt fight very often. Not to mention they are training partners.
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
There are many martial artists out there in the world that we haven't heard of which do not fight on TV or don't compete professionally. Just because UFC fighters are the most popular doesn't mean they're the best. The best fighters do not fight for any organisation.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
There are many martial artists out there in the world that we haven't heard of which do not fight on TV or don't compete professionally. Just because UFC fighters are the most popular doesn't mean they're the best. The best fighters do not fight for any organisation.
And now, that the best fighters do not fight for any organisations and compete professionally? So how would you judge their worth as martial artists other than their knowledge? If they do not compete against the proven best fighters of their generation, how would you possibly know?
You sound like one of those "Kiai Masters". Or maybe a tad bit too much of a Bruce Lee fan to make any sense of what he's spouting.
I'm being rude and I'm sorry about that, but you've been saying some pretty ridiculous things these past days. The best fighters in the world are the ones proven to be. There's no "What if" when it comes to it. If you don't compete nor prove your worth as the best, then you'll never reach, nor even be close to this title.Last edited by Acebaldwin; 11-24-2017, 10:29 AM.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I'm very worried that this is the case. But I have to play to see how it feels.
By adding vulnerability windows, and removing the Combo Multiplier, that alone de-incentivises throwing awkward combinations, because there will be no reason to throw awkward combinations anymore, in fact it would only open you up to vulnerability windows.
If realistic striking was rewarded by realistic mechanics, people would throw realistic strikes. In UFC 2, your actually actively punished for trying to play realistically, so obviously, most people aren't going to bother trying to play in a realistic manner; the mechanics simply just don't allow, or reward it.
I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.
I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.
I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.
I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?
I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
^
Chuck Norris would smash Jon Jones... what you mean bro? He knows pressure point ****Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I'm very worried that this is the case. But I have to play to see how it feels.
The unrealistic combos were a direct result of people abusing the Combo Multiplier mechanic. The extreme emphasis you guys put on combos, and all the boosts combos get, warps the way people play to exploit the system. This causes people to throw extremely weird combinations in an effort to milk the absolute most efficiency out of the Combo Multiplier boost mechanic.
By adding vulnerability windows, and removing the Combo Multiplier, that alone de-incentivises throwing awkward combinations, because there will be no reason to throw awkward combinations anymore, in fact it would only open you up to vulnerability windows.
If realistic striking was rewarded by realistic mechanics, people would throw realistic strikes. In UFC 2, your actually actively punished for trying to play realistically, so obviously, most people aren't going to bother trying to play in a realistic manner; the mechanics simply just don't allow, or reward it.
I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.
I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.
I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.
I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?
I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.
Within a few days, people will figure out which combos are the most OP, then they will only throw those combos over and over again in every single fight.
Sure, you can counter it if they do, but it's way harder due to shorter windows, and if you have a tiny bit of lag, you're probably screwed. In UFC 2, if you had a ping slightly above your opponent's, with equal stats, you couldn't block their ground transitions.
People won't play this game strategically. They will always exploit the mechanics as much as possible.Comment
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