Their skill is how you would judge them. When you see someone that is actually the best or better than UFC fighters, you'll know about it when you see them. You don't have to see someone fight in order to know how good they are. No. You just look at their technique, speed, power etc.
UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Their skill is how you would judge them. When you see someone that is actually the best or better than UFC fighters, you'll know about it when you see them. You don't have to see someone fight in order to know how good they are. No. You just look at their technique, speed, power etc. -
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I'm very worried that this is the case. But I have to play to see how it feels.
The unrealistic combos were a direct result of people abusing the Combo Multiplier mechanic. The extreme emphasis you guys put on combos, and all the boosts combos get, warps the way people play to exploit the system. This causes people to throw extremely weird combinations in an effort to milk the absolute most efficiency out of the Combo Multiplier boost mechanic.
By adding vulnerability windows, and removing the Combo Multiplier, that alone de-incentivises throwing awkward combinations, because there will be no reason to throw awkward combinations anymore, in fact it would only open you up to vulnerability windows.
If realistic striking was rewarded by realistic mechanics, people would throw realistic strikes. In UFC 2, your actually actively punished for trying to play realistically, so obviously, most people aren't going to bother trying to play in a realistic manner; the mechanics simply just don't allow, or reward it.
I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.
I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.
I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.
I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?
I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.
I agree that reserach must have been done quite a lot for these to be great, but those combinations will simply be a tad bit more fluid, and we're talking about frames here. It's exactly what gives a sense of being rewarded for knowing your fighter's abilities and techniques and playing true to life that these combinations are there in the first place.
You can go and be creative all you want, but to be honest, most people that say that usually play unrealistically or totally different than the fighter's real self that they are using. If you have the move set to be that much creative anyway, then you'll be able to go and throw some of the sketchiest combinations possible, it just won,t be as fluid as true to life ones that have been practiced and used countless times by the fighter you're using.
You know when fighters study their opponent's tapes, they try and catch weaknesses right? Whether it'd be their defence that opens up inbetween strikes of their most used combinations or how they fight in general to be prepared as best they can.
And in my opinion, that concept of hard combos reflects exactly that. You'll have to know your opponents abilities and techniques, but that doesn't mean they'll be restricted to those combinations alone.Last edited by Acebaldwin; 11-24-2017, 11:56 AM.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
My sentiments exactly.
Within a few days, people will figure out which combos are the most OP, then they will only throw those combos over and over again in every single fight.
Sure, you can counter it if they do, but it's way harder due to shorter windows, and if you have a tiny bit of lag, you're probably screwed. In UFC 2, if you had a ping slightly above your opponent's, with equal stats, you couldn't block their ground transitions.
People won't play this game strategically. They will always exploit the mechanics as much as possible.
These hard combos almost sound like special attacks from like a Dragon Ball Z game. And although the comparisons we make to arcade fighters are usually a negative thing... In this case it's a very good thing imo.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Their skill is how you would judge them. When you see someone that is actually the best or better than UFC fighters, you'll know about it when you see them. You don't have to see someone fight in order to know how good they are. No. You just look at their technique, speed, power etc.
You can't just watch demonstrations of martial artists showing off and think to yourself, "wow, this guy is the best fighter in the whole wide world I've ever seen"
That's just naive BS. There is so much going on when competing against the proven best contenders and champions, that it can't simply be reflected in their "shadow boxing", sparring or demonstrations.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I'm very worried that this is the case. But I have to play to see how it feels.
The unrealistic combos were a direct result of people abusing the Combo Multiplier mechanic. The extreme emphasis you guys put on combos, and all the boosts combos get, warps the way people play to exploit the system. This causes people to throw extremely weird combinations in an effort to milk the absolute most efficiency out of the Combo Multiplier boost mechanic.
By adding vulnerability windows, and removing the Combo Multiplier, that alone de-incentivises throwing awkward combinations, because there will be no reason to throw awkward combinations anymore, in fact it would only open you up to vulnerability windows.
If realistic striking was rewarded by realistic mechanics, people would throw realistic strikes. In UFC 2, your actually actively punished for trying to play realistically, so obviously, most people aren't going to bother trying to play in a realistic manner; the mechanics simply just don't allow, or reward it.
I really don't understand the idea of wanting to add pre-set, pre-determined, pre-scripted combos hard locked onto fighters. That seems like such an antiquated mechanic.
I feel this whole idea of locking in hard combos takes away from the feel of MMA, and actual hand to hand combat, and makes it feel like an arcade fighter, like Tekken, Mortal Kombat, Street Fighter, etc. I don't know about you guys, but I don't play fighting games at all. I'm a sports, and MMA fan, not a fighting game fan.
I'm extremely concerned over this, but it is what it is I guess. I can't make an actual opinion till I get my hands on it myself. But man, this could be devestating.
I guess my last point, is... If you guys are going to be hard locking combos onto fighters, you better have watched a million hours of film. The stats and moves were an absolute mess last game. How are we supposed to expect you to get it right when you have to assign moves, AND combos this time?
I just really hope this isn't as dramatic as im making it out to be. I just want this game to feel good.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
lol.
You can't just watch demonstrations of martial artists showing off and think to yourself, "wow, this guy is the best fighter in the whole wide world I've ever seen"
That's just naive BS. There is so much going on when competing against the proven best contenders and champions, that it can't simply be reflected in their "shadow boxing", sparring or demonstrations.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
@Ace
You speak in such an absolute matter of factness, as if you've already played the game...
How about we wait to see how this mechanic is actually implemented?
Realism, and simulation is the only thing I care about. And memorizing Mortal Combat combos is neither realistic, or sim.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Their skill is how you would judge them. When you see someone that is actually the best or better than UFC fighters, you'll know about it when you see them. You don't have to see someone fight in order to know how good they are. No. You just look at their technique, speed, power etc.
The furthest this expands to is you'll have Muay Thai fighters that have much better Muay Thai than MMA fighters. Or just fighters in individual disciplines. But as far as the best/most complete fighters in the world... They're MMA fighters. This isn't like up for debate or anything.
"You don't have to see someone fight in order to know how good they are"
The person needs to actually do the thing they're supposedly the best in the world at to be the best in the world bro...Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
@Ace
You speak in such an absolute matter of factness, as if you've already played the game...
How about we wait to see how this mechanic is actually implemented?
Realism, and simulation is the only thing I care about. And memorizing Mortal Combat combos is neither realistic, or sim.Comment
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PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
He's an MMA fighter though?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Just stop.Stop watching Ong Bak and thinking that there's this possible guy in a remote village that has never competed in his life who,s the best fighter in the world but that we just don't know him.
Everything is possible, but the proven ones are the ones who earned the title.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
The furthest this expands to is you'll have Muay Thai fighters that have much better Muay Thai than MMA fighters. Or just fighters in individual disciplines. But as far as the best/most complete fighters in the world... They're MMA fighters. This isn't like up for debate or anything.
"You don't have to see someone fight in order to know how good they are"
The person needs to actually do the thing they're supposedly the best in the world at to be the best in the world bro...Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
@Ace
You speak in such an absolute matter of factness, as if you've already played the game...
How about we wait to see how this mechanic is actually implemented?
Realism, and simulation is the only thing I care about. And memorizing Mortal Combat combos is neither realistic, or sim.
I write this way because there's a developper we all know and love (:o) that has been answering our questions, what are you on about? I know damn well we'll have to see how it's implemented and have said so way before you ever did in this thread itself.Comment
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