UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • WickeddMMA
    Rookie
    • Nov 2017
    • 154

    #121
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by Nekrotik
    So...welcome to EA Mortal Kombat? =/
    U can still throw your basic combos but with REAL COMPLETE HARD COMBOS u need to earn that and train for that in the game and in real life. Everyone can't throw the same thing and everyone has there own combos That everyone can't throw properly or at all because the fighter that does the combo has built that into the muscle memory so its like natural for them , think about it 💯 can khabib throw combos like cerrone or barboza ,no he can't I mean he try but he's going to have to develop that in his muscle memory. This is the perfect approach ,the REALISTIC ONE 👍 every fighter has there own combos but basic combos everyone can do ,its the more complex ones that not every one can throw. I don't want khabib throwing the same **** that cerrone is throwing ,its not realistic 💯

    Sent from my LGMS550 using Operation Sports mobile app

    Comment

    • xFINISHxHIMx
      Banned
      • Aug 2017
      • 747

      #122
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      Wow that was an intense read... I need a cigarette and a cold shower.

      Comment

      • Stolm
        Pro
        • May 2012
        • 649

        #123
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Hope there is a video showing all this in practice coming eventually.

        Comment

        • Sirsunny2
          Rookie
          • Nov 2017
          • 155

          #124
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Is there some sort of maximum of different combos assigned to each fighter? If this is the case then it would be quite good for balancing of different fighters i think.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #125
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by Sirsunny2
            Is there some sort of maximum of different combos assigned to each fighter? If this is the case then it would be quite good for balancing of different fighters i think.
            There is no hard limit to the number of combos an individual can have.

            It is limited to the strikes in their move set, and the combo levels they have in the various disciplines.

            Comment

            • Serengeti1
              MVP
              • Mar 2016
              • 1720

              #126
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by GameplayDevUFC
              You would be able to do it, but not as fast as if it was a real combo.

              And you'd have to time the inputs to get it, whereas with a real combo you can input the combo as quickly as you want, and it will queue up.
              This is cool as ****. I was trying to work out if I liked the idea of it at first but it makes sense. Fights are going to play out so much more realistically now from the sounds of it. I'd imagine the strikes thrown per round are gonna be significantly decreased. This all sounds amazing on paper.

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #127
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Can we add or remove (or edit) various combinations for fighters? The read says something about learning new combinations.

                Comment

                • bejahamps
                  Rookie
                  • Oct 2017
                  • 73

                  #128
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Are overhands considered a base strike now? I can't think of any fighter who just outright doesn't throw them.

                  Comment

                  • Skufflz
                    Rookie
                    • Apr 2016
                    • 129

                    #129
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    So the hard combos can be cancelled out at any time... I assume with the block button?

                    Comment

                    • tissues250
                      MVP
                      • Apr 2016
                      • 1526

                      #130
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      four levels of knockdowns looks great. I have a question about that. That means that knockout is the game over and Never gonna recover from it, right?? I am very worried cuz In ea ufc2, someone fall down on the ground, it looks like knocked out animation but the recover meter appeared on the screen and wiggled the analog stick for fill up circle. Is that gone or still in there?

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #131
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        What are the basic combos everyone has?

                        Comment

                        • Evil97
                          MVP
                          • Apr 2016
                          • 1099

                          #132
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          I have a couple minor questions.
                          Are the trips off of leg kicks as frequent as UFC 2? AKA, will leg kicks have guys flying through the air?

                          Also, do you know if there are auto taunts still? Say a put my controller down for 3 seconds. Will my fighter just chill, or will he taunt my opponent out of no where?

                          Comment

                          • Nekrotik
                            Rookie
                            • Nov 2017
                            • 288

                            #133
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Can landing more strikes during an Active Knockdown animation trigger a more severe health event?

                            Are there also new health events? Or just a new knockdown type?

                            Comment

                            • SMOKEZERO
                              Pro
                              • Apr 2016
                              • 818

                              #134
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              I can see the implementation of hard combos is going to make the offline community quite happy. I'm sure the A.I. is developed with the new combo system.

                              Please, can we access the move list in modes other than practice this time?


                              Sent from my iPhone using Operation Sports

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #135
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by Skufflz
                                So the hard combos can be cancelled out at any time... I assume with the block button?
                                Yes, that's correct.

                                Comment

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