UFC 3 - RPM TECH STRIKING DEEP DIVE

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #61
    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

    Originally posted by SMOKEZERO
    Appreciate the write up, GPD. Question about the vulnerability windows. In FNC there is a presentation to the vulnerability window that lets the players know when they're in it. It felt unnatural to me and the freeze was similar to the parry even if not capitalized on. Is UFC 3 doing a similar presentation with those windows, or will it just be under the hood with no presentation ques?


    Sent from my iPhone using Operation Sports
    Under the hood. Only way you'll know it's there is by hitting it and getting extra damage.

    Comment

    • Sirsunny2
      Rookie
      • Nov 2017
      • 155

      #62
      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

      I don't know if this has been asked before but is it possible to get knocked out with the first punch of the fight? For example if the other guy misses with a big strike and you land a perfect hook on the chin. Really curious about this.

      Comment

      • MysticJack541
        Rookie
        • Nov 2017
        • 253

        #63
        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

        Originally posted by GameplayDevUFC
        Yes, muscle memory for combos is way more important in UFC 3.

        You really have to practice them.

        And don't forget about south paw vs. orthodox.

        I still haven't learned all my combos in southpaw so I always fight orthodox.

        If my lead leg health gets critical I'm forced to fight southpaw and my striking skill drops significantly.

        Something I really need to invest time in.
        So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #64
          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

          Can we change/shift stance during lunges?

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #65
            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

            Originally posted by johnmangala
            Can we change/shift stance during lunges?
            With some fighters (TJ Dillashaw for example) yes.

            Comment

            • Acebaldwin
              Banned
              • Apr 2016
              • 508

              #66
              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

              Originally posted by GameplayDevUFC
              If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.

              If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.
              Queued up strikes huh... Then can you cancel from a queued up combination (hard combo) whenever you feel like it?

              I'm a bit perplexed by the whole thing of not needing to input your combinations in real time based on the animations, but I guess I'll have to try before fully judging. Was it a solution so that sketchy looking combinations be slower in general in favor of proper real life ones based on the fighter used?

              Cause if its that, im all for it.

              Comment

              • aust9n
                Rookie
                • Nov 2017
                • 49

                #67
                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                Originally posted by MysticJack541
                So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.
                from what ive taken from everything hes been saying simple combos will be universal like 1-2 or 1-3 but if you try to press multiple buttons rapidly to queue a combo it has to be a set combo. Once you queue more than 2 buttons it becomes a hard combo (im assuming)

                Comment

                • SMOKEZERO
                  Pro
                  • Apr 2016
                  • 818

                  #68
                  Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                  Originally posted by MysticJack541
                  So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.


                  You can, you're just not getting the frame advantage if it's not a set combo


                  Sent from my iPhone using Operation Sports

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #69
                    Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                    Originally posted by MysticJack541
                    So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.
                    You would be able to do it, but not as fast as if it was a real combo.

                    And you'd have to time the inputs to get it, whereas with a real combo you can input the combo as quickly as you want, and it will queue up.

                    Comment

                    • Malaach
                      Pro
                      • Aug 2017
                      • 503

                      #70
                      Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                      Originally posted by GameplayDevUFC
                      Yes, that's correct.
                      Thanks GDP, I thought the new controls would allow this. Is the distance covered from forward motion striking equal or less then a basic LS flick lunge.

                      Basic lunges: Performed by flicking the left stick. Basic forward lunges move you forward one strike range very quickly, and have no evasive properties. Basic back lunges move you back one strike range very quickly, and have similar evasive properties to the back slip. Basic left and right lunges have the same evasive properties as left and right slips, but are also able to avoid straight trajectory body strikes. They do not evade leg kicks.


                      There are five ranges to be aware of in the game:

                      Elbow Range
                      Punch Range
                      Kicking Range
                      Step Kicking Range
                      Out of Range



                      If I'm at punch range is forward motion striking able to get me in elbow range, or would I still need to baic dash to get one range closer?

                      If I was in kicking range I would need to advance or signature dash to get to to elbow range based off which makes sense.

                      Comment

                      • smokeface
                        Rookie
                        • Aug 2017
                        • 415

                        #71
                        Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                        Originally posted by GameplayDevUFC

                        For round kicks it's timing based, for front kicks it's automatic with low block, no timing necessary.
                        In regards to catching kicks. Are there different animations? Will it sometimes just be swatted away and other times be actually caught? Or is it always caught 100% of the time?

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #72
                          Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                          Originally posted by Acebaldwin
                          Queued up strikes huh... Then can you cancel from a queued up combination (hard combo) whenever you feel like it?
                          Correct.

                          Originally posted by Acebaldwin
                          I'm a bit perplexed by the whole thing of not needing to input your combinations in real time based on the animations, but I guess I'll have to try before fully judging. Was it a solution so that sketchy looking combinations be slower in general in favor of proper real life ones based on the fighter used?

                          Cause if its that, im all for it.
                          Yes.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #73
                            Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                            Originally posted by smokeface
                            In regards to catching kicks. Are there different animations? Will it sometimes just be swatted away and other times be actually caught? Or is it always caught 100% of the time?
                            New animations from UFC 2, but always caught.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #74
                              Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                              Originally posted by Malaach
                              Thanks GDP, I thought the new controls would allow this. Is the distance covered from forward motion striking equal or less then a basic LS flick lunge.

                              Basic lunges: Performed by flicking the left stick. Basic forward lunges move you forward one strike range very quickly, and have no evasive properties. Basic back lunges move you back one strike range very quickly, and have similar evasive properties to the back slip. Basic left and right lunges have the same evasive properties as left and right slips, but are also able to avoid straight trajectory body strikes. They do not evade leg kicks.


                              There are five ranges to be aware of in the game:

                              Elbow Range
                              Punch Range
                              Kicking Range
                              Step Kicking Range
                              Out of Range



                              If I'm at punch range is forward motion striking able to get me in elbow range, or would I still need to baic dash to get one range closer?

                              If I was in kicking range I would need to advance or signature dash to get to to elbow range based off which makes sense.
                              Forward lunge will advance 1 range.

                              Forward moving strikes cover one extra range from the standing version of the strike.

                              Comment

                              • MysticJack541
                                Rookie
                                • Nov 2017
                                • 253

                                #75
                                Re: UFC 3 - RPM TECH STRIKING DEEP DIVE

                                Originally posted by GameplayDevUFC
                                You would be able to do it, but not as fast as if it was a real combo.

                                And you'd have to time the inputs to get it, whereas with a real combo you can input the combo as quickly as you want, and it will queue up.
                                Ok, wheew! I thought for a second we could only throw the set combos, and couldn't create our own. Can't wait for the beta.

                                Comment

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