Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fouls) XBOX ONE

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  • devroyce
    Banned
    • Jun 2015
    • 394

    #1

    Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fouls) XBOX ONE

    XBOX ONE SLIDERS:
    Gamertag: devroyce
    Content Name: NBA Slider Set 1.0

    (OPTIONAL) XBOX ONE 2K ROSTER w/UPDATES & MY EDITS:
    Gamertag: devroyce
    Content Name: Player Defense Tendencies 100

    DEFENSE TENDENCY EDITS FOR ALL PLAYERS (Optional for more fouls):

    Take Charge 100
    On Ball Steal 100
    Contest Shot 100
    Block Shot (2K Default/or your preference)
    Foul 100

    HINT/XBOX ONE USERS (GLOBAL EDITING):
    When you edit or create rosters, go to "All Players" rather than each team for quicker and easier global editing. Press the Y button for "detailed view" until you see player tendencies. Press START for "quick edits". Press A to "edit cells" (column) so that you can do a mass edit rather than go through each individual player. Press X button to sort "column" until you see the player with the lowest tendency number value and use RIGHT STICK to bring the value to desired number. (Now, all players will have the same value globally.)

    GAMEPLAY SETTINGS
    Difficulty - Custom (Your Preference)
    Quarter Length - 12 Minutes
    Fatigue - On
    Injuries - On
    Game Speed - 48
    Free Throw Difficulty - 50
    Shooting Type - Real Player %
    FT Shooting Type - Real Player %
    Shot Meter - Off
    Shot Feedback - User Preference

    COACH SETTINGS
    PlayVision - User plays only (User Preference)
    PlayVision Display - Lite (User Preference
    Offense Playcalling - Auto

    CONTROLLER SETTINGS
    Shot Reaction With Intense D - On (User Preference)
    Defensive Assist With Intense D - 75 (User Preference/Check this setting when starting a game because it will reset to 0 occasionally)

    CAMERA SETTINGS
    Broadcast Camera View

    USER/CPU SLIDERS

    OFFENSE
    Inside Shot Success - 55
    Close Shot Success - 57
    Mid-Range Shot Success - 59
    3PT Success - 57
    Layup Success - 55
    Dunk in Traffic Frequency - 75
    Dunk in Traffic Success - 48
    Pass Accuracy - 47/11 or (48/12 if too many errors)
    Alley-Oop Success - 50
    Contact Shot Success - 1
    Ball Security - 80/40
    Body-Up Sensitivity - 40
    Pass Speed - 0 (Allows quicker & more defensive closeouts which affects FGA/game. IRL, not all passes are fast like default portrays, to include full court launches & passes in close proximity)

    DEFENSE
    Driving Contact Shot Frequency - 100
    Inside Contact Shot Frequency - 100
    Layup Defense Strength (Takeoff) - 100
    Layup Defense Strength (Release) - 100
    Jump Shot Defense Strength (Gather) - 100
    Jump Shot Defense Strength (Release) - 100
    Help Defense Strength - 40 (Players will focus on On-Ball D while still maintaining some presence of Help-D)
    Steal Success - 0 (See steals attributes)

    ATTRIBUTES
    Acceleration - 42
    Vertical – 38 (Small guards will be able to get layups over shot blockers occassionally as IRL & not get blocked on every attempt; good for rebound battle)
    Strength – 50
    Stamina – 50
    Speed – 0
    Durability - 0
    Hustle – 87/86 (Adds intensity; User will win some loose ball battles, not just CPU)
    Ball Handling – 50
    Hands – 25
    Dunking Ability - 50
    On-Ball Defense – 70
    Stealing – 38 (You will still see on-ball steals)
    Blocking – 65
    Offensive Awareness - 90
    Defensive Awareness – 95
    Offensive Rebounding - 9/4
    Defensive Rebounding – 51
    Offensive Consistency - 0
    Defensive Consistency - 70 (Adds aggression on D)
    Fatigue Rate – 50
    Lateral Quickness - 38

    TENDENCIES
    Take Inside Shots - 50
    Take Close Shots - 50
    Take Mid-Range Shots - 50
    Take 3PT Shots - 50
    Post Shots - 50
    Attack the Basket - 100 (Pull up J's will still happen)
    Look for Post Players - 100 (Players will move the ball around more)
    Throw Alley-Oops - 100 (Players will "also" move ball around more)
    Attempt Dunks - 50
    Attempt Putbacks - 29
    Play Passing Lanes - 11 (See Help-D Strength; You will still see off ball steals & deflections)
    Go for On-Ball Steals - 75
    Contest Shots - 85
    Backdoor Cuts - 50

    FOULS
    Over the Back Foul Frequency - 100
    Charging Foul Frequency - 100
    Blocking Foul Frequency - 100
    Reaching Foul Frequency - 100
    Shooting Foul Frequency - 100
    Loose Ball Foul Frequency - 100

    MOVEMENT
    Speed with Ball (Max rating) - 88
    Speed with Ball (Min rating) - 34
    Acceleration with Ball (Max rating) - 67
    Acceleration with Ball (Min rating) - 35
    Speed without Ball (Max rating) - 70
    Speed without Ball (Min rating) - 54
    Acceleration without Ball (Max rating) - 67
    Acceleration without Ball (Min rating) - 35
    Last edited by devroyce; 01-25-2018, 12:01 AM.
  • devroyce
    Banned
    • Jun 2015
    • 394

    #2
    Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

    Here are a few screenshots of game results:
    Attached Files

    Comment

    • CaseIH
      MVP
      • Sep 2013
      • 3945

      #3
      Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

      Those turnover stats look really good. Are you seeing shooting fouls on attempted 3's. This is the 1 area, where I havent been able to fix, with my sliders.
      Not sure I want to go into player edits, and get that drastic with player individual edits, but I think Im going to incorporate some of your slider settings, in mine, to see how it goes.

      I hadnt really wanted to lower the CPU passing accuracy below 20 or 25, but maybe thats what I need to get turnovers up a tad more. Like you I put my hands sliders low, which helps with both turnovers, and I think it helps with keeping bigs rebound totals a tad lower, because at default, bigs who arent good rebounders IRL constantly are grabbing 14+ rebounds per game. Seemingly every game Myles Turner is grabbing 14 or more rebounds for me, and IRL he isnt a great rebounder, but in the game, he rebounds like Wilt,lol.
      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

      Favorite teams:
      MLB- Reds/ and whoever is playing the Cubs
      NBA- Pacers
      NFL- Dolphins & Colts

      Comment

      • delanceyj
        Pro
        • Oct 2002
        • 638

        #4
        Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

        I'm interested to see the foul numbers without editing players. That's alot of work. I will try the sliders, hopefully later today.
        Last edited by delanceyj; 11-30-2017, 10:27 AM.

        Comment

        • devroyce
          Banned
          • Jun 2015
          • 394

          #5
          Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

          Originally posted by CaseIH
          Those turnover stats look really good. Are you seeing shooting fouls on attempted 3's. This is the 1 area, where I havent been able to fix, with my sliders.
          Not sure I want to go into player edits, and get that drastic with player individual edits, but I think Im going to incorporate some of your slider settings, in mine, to see how it goes.

          I hadnt really wanted to lower the CPU passing accuracy below 20 or 25, but maybe thats what I need to get turnovers up a tad more. Like you I put my hands sliders low, which helps with both turnovers, and I think it helps with keeping bigs rebound totals a tad lower, because at default, bigs who arent good rebounders IRL constantly are grabbing 14+ rebounds per game. Seemingly every game Myles Turner is grabbing 14 or more rebounds for me, and IRL he isnt a great rebounder, but in the game, he rebounds like Wilt,lol.
          Thanks. Sorry, I'm very busy today...but when I get the chance, I will pay more attention to fouls on contested 3's...I did notice a few when my global contest shot and on ball steals tendency sliders were at 100, and when individual player block shots tendency was set to 100. I would show a video clip, but I'm away right now.
          Last edited by devroyce; 11-30-2017, 04:22 PM.

          Comment

          • devroyce
            Banned
            • Jun 2015
            • 394

            #6
            Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

            Originally posted by delanceyj
            I'm interested to see the foul numbers without editing players. That's alot of work. I will try the sliders, hopefully later today.
            It is a lot of work. But I did the hard work already. In the first post, I listed my gamertag: devroyce for both sliders and roster downloads if you're on XBox One at least. Thanks for the feedback as always!

            Comment

            • delanceyj
              Pro
              • Oct 2002
              • 638

              #7
              Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

              Originally posted by devroyce
              It is a lot of work. But I did the hard work already. In the first post, I listed my gamertag: devroyce for both sliders and roster downloads if you're on XBox One at least. Thanks for the feedback as always!
              I am on PS4. Hopefully someone will have time to make the edits and load them up on PS4. I am going to try the sliders without the edits and see what happens. If I have time this weekend I'll make the edits and load it.

              Comment

              • devroyce
                Banned
                • Jun 2015
                • 394

                #8
                Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                Originally posted by delanceyj
                I am on PS4. Hopefully someone will have time to make the edits and load them up on PS4. I am going to try the sliders without the edits and see what happens. If I have time this weekend I'll make the edits and load it.
                By all means try 'em. And if you find anything suggest it. I'd love to hear/see results from many others here.

                Comment

                • devroyce
                  Banned
                  • Jun 2015
                  • 394

                  #9
                  Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                  Originally posted by CaseIH
                  Those turnover stats look really good. Are you seeing shooting fouls on attempted 3's. This is the 1 area, where I havent been able to fix, with my sliders.
                  Not sure I want to go into player edits, and get that drastic with player individual edits, but I think Im going to incorporate some of your slider settings, in mine, to see how it goes.

                  I hadnt really wanted to lower the CPU passing accuracy below 20 or 25, but maybe thats what I need to get turnovers up a tad more. Like you I put my hands sliders low, which helps with both turnovers, and I think it helps with keeping bigs rebound totals a tad lower, because at default, bigs who arent good rebounders IRL constantly are grabbing 14+ rebounds per game. Seemingly every game Myles Turner is grabbing 14 or more rebounds for me, and IRL he isnt a great rebounder, but in the game, he rebounds like Wilt,lol.
                  Yeah I noticed that too with Myles Turner. Once in a while, I do expect to see outrageous numbers because it is the NBA and it happens in real life, even with players who unusually post big stats...but I understand, and it could be his rebounding tendencies/ratings. I have screenshots of that Nets Vs Pacers player/game stats I posted in another thread, but will post again here so you'd see.

                  And yes, lowering hands attributes were a very very key component in contributing to turnovers. For me, I wanted to see more of a "chance" that CPU would make passing mistakes because in real life they don't always make perfect passes, with perfect possessions, and perfect catches. I wanted to capture the not so perfect side where they operate like humans. Sometimes we make sloppy plays in real life lol. CPU shouldn't have it any easier than the User.

                  As far as the drastic changes, I'm seeing results. Better results than 2K. We all scream for realism so much on OS, but if something yields the correct results, resembling real life both gameplay and stats, because you can't have one without the other, then I'm all in on it, and why not have it? I've seen some beautiful roster creations and sliders from many on here lately, but the fouls are not addressed. Here is the golden chance to make the game as realistic as we can get it within its limits. And so far, in the beginning stages, these tendency changes are yielding the total number of team fouls that I expect to see in a real game on average. However, I do expect to see it fall short sometimes as it does in real life. But total fouls should reach closer to 20 consistently with a range between 17 to 24. One of my games were a record breaker of 28 fouls for the CAVS, without intentionals, within 48 minutes, as you see in the sceeenshots above. I've never seen this happen in this game before, nor have I ever seen the league average for both User and Cpu until I made these edits. I'm excited and ready to see what happens.

                  Sorry for the long post but just needed to express that. I hope these come out great! I cant forget to thank you for feedback also! It counts!
                  Last edited by devroyce; 11-30-2017, 08:21 PM.

                  Comment

                  • devroyce
                    Banned
                    • Jun 2015
                    • 394

                    #10
                    Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                    Here are screenshots for Nets vs Pacers:

                    1258644.png
                    1016055.png1016810.png902442.png922596.png

                    Comment

                    • devroyce
                      Banned
                      • Jun 2015
                      • 394

                      #11
                      Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                      Screenshots of a game I forgot to post (CPU Passing Accuracy slider was at 5 during this game and only 6 turnovers, very odd lol):

                      1209324.png896295.png936964.png1149413.png909724.png
                      Last edited by devroyce; 11-30-2017, 05:30 PM.

                      Comment

                      • devroyce
                        Banned
                        • Jun 2015
                        • 394

                        #12
                        Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                        This game is an example of a lower than average amount but one team still reached 17 even at that:

                        1390292.png
                        Last edited by devroyce; 11-30-2017, 05:05 PM.

                        Comment

                        • devroyce
                          Banned
                          • Jun 2015
                          • 394

                          #13
                          Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                          Guess, I gotta find a way to post video clips now because the forum won't support its format LOL. I was trying to post a clip of foul on 3's. I'm not sure how many I have, as I wished I recorded the others I have seen. I am surely getting more fouls on jumpshots than I used to. Though I believe fouls on J's will always be a sore spot because of the way 2K develops this game.
                          Last edited by devroyce; 11-30-2017, 05:19 PM.

                          Comment

                          • devroyce
                            Banned
                            • Jun 2015
                            • 394

                            #14
                            Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                            Made a change to Defensive Consistency from 65 to 70 on the OP. 65 was a typo.

                            Comment

                            • CaseIH
                              MVP
                              • Sep 2013
                              • 3945

                              #15
                              Re: Devroyce Sliders (W/Updated Individual Player Defense Tendencies for Increased Fo

                              Originally posted by devroyce
                              Yeah I noticed that too with Myles Turner. Once in a while, I do expect to see outrageous numbers because it is the NBA and it happens in real life, even with players who unusually post big stats...but I understand, and could be his rebounding tendencies/ratings. I have screenshots of that Nets Vs Pacers player/game stats I posted in another thread, but will post again here so you'd see.

                              And yes, lowering hands attributes were a very very key component in contributing to turnovers. For me, I wanted to see more of a "chance" that CPU would make passing mistakes because in real life they don't always make perfect passes, with perfect possessions, and perfect catches. I wanted to capture the not so perfect side where they operate like humans. Sometimes we make sloppy plays in real life lol. CPU shouldn't have it any easier than the User.

                              As far as the drastic changes, I'm seeing results. Better results than 2K. We all scream for realism so much on OS, but if something yields the correct results, resembling real life both gameplay and stats, because you can't have one without the other, then I'm all in on it, and why not have it? I've seen some beautiful roster creations and sliders from many on here lately, but the fouls are not addressed. Here is the golden chance to make the game as realistic as we can get it eithin its limits. And so far, in the beginning stages, these tendency changes are yielding the total number of team fouls that I expect to see in a real game on average. However, I do expect to see it fall short sometimes as it does in real life. But total fouls should reach closer to 20 consistently with a range between 17 to 24. One of my games were a record breaker of 28 fouls for the CAVS as you see in the sceeenshots above. I've never seen this happen in this game before, nor have I ever seen the league average for both User and Cpu until I made these edits. I'm excited and ready to see what happens.

                              Sorry for the long post but just needed to express that. I hope these come out great! I cant forget to thank you for feedback also! It counts!


                              Its funny, you see people on here, who say they want it to replicate real life, but yet when the devs actually do get it right, then these clowns complain, saying there are too many turnovers, to many fouls, why do I keep losing the ball when Im in the paint,lol.

                              Honestly I tend to think those of us who actually do want realism, is in the minority sadly. Just too many ignorant kids these days, and unfortunately 9/10 times, the devs cater to the casual fools, over the true fans of the game.

                              You are right, there is some very poorly rated players, in both attributes and tendencies, to where you basically need to rerate them if you want to get better stats. Miles Turner, rebounding is a tad high, while Sabonis is a tad low, unless they have changed it recently in a update, but I dont think so.
                              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                              Favorite teams:
                              MLB- Reds/ and whoever is playing the Cubs
                              NBA- Pacers
                              NFL- Dolphins & Colts

                              Comment

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