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Old 12-11-2017, 05:56 PM   #213
SyncereBlackout
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Re: Rex on Franchise Mode (10/26)

Quote:
Originally Posted by CM Hooe
Forgive me if I'm not impressed.



Showing an overwhelming amount of data on the screen is not gameplay depth, and meaningful gameplay decisions don't magically fall out from just throwing a bunch of meaningless numbers on the screen. These player motivation numbers from M07 didn't materially impact how users played the game at all. Any team could still sign any free agent they wanted by tossing enough money at them, and managing the salary cap in those old games was never particularly challenging.



I'll welcome player motivations (and stuff similar to it which is no longer in franchise) back into the game with open arms when they actually impact how I play the mode. Until then, we're better off that stuff like this was cut because - let's be honest - a lot of those old franchise mode features were meaningless window dressing. At least in the current state we're not making bad gameplay decisions based on misleading and meaningless data.


I’ve got to ask, really because I’ve struggled with it, what do you think materially impacts how you, or others play the mode?

Do you think there should be a difference between gameplay decisions and team management decisions? I ask because the chart seems to me more of a roster management than a game management chart. Are they two in the same, or should they be?

The effect of those (then meaningless) charts would be some of the player personality information from HC09. Which kind of means you’re managing the happiness of 52 people.


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