CURRENT SETUP:
Initial Setup
1. Delete Profile.
2. Select Favorite Team.
3. Game Style: Competitive (Schnaidt1 inspiration)
4. Level: AM
I've long thought that Competitive mode likely gets the most attention and testing. For this reason I've wanted to try and get it to work for offline CFM. Khaliib at one point came out with a setup using Competitive. It was certainly over the top on big splash plays. Schnaidt1's idea to mix modes got me looking at it again and I like what I'm seeing.
Main Menu Setup
1. Game Options:
1. Playbooks: User Choice.
2. Even Teams OFF
2. Difficulty
1. Skill Level: AM
2. Game Style: Competitive
3. Clock Management
1. Quarter Length: 9-10 minutes
2. Play Clock ON
3. Accelerated Clock OFF
I'm in the camp that believes the CPU just makes better decisions when accelerated clock is off. I tend to ignore time of possession and focus on total plays for each team.
4. Gameplay Helpers
1. Game Speed SLOW
2. Auto Flip ON
3. Ball Carrier Special Move MANUAL
4. Auto Strafe ON
5. Ball Hawk OFF
6. Heat Seeker OFF
7. Defensive Switch Assist OFF
I like slow speed as it makes for better pocket dynamics and gives rushers a chance to work the blocks. It also puts and emphasis on pocket integrity as time is needed for deeper routes to develop.
5. Player Sliders
1. Injuries 10
2. Fatigue 50
3. Speed Parity 50
6. Coin Toss Default
Penalties: default
I could see some adjusting here in MM to influence the frequency of penalties, however, I've been seeing on average 5 penalties per game.
Player & CPU Skill Sliders (Schnaidt1)
1. All = 0
2. Special Teams
1. FGP 50
2. FGA 0
3. PWR 50
4. PAC 60
5. KOP 75
I sim all kicks, so this helps. The CPU has issues with KO not getting deep unless kicking with the wind.
Auto-Subs 49-50 (JoshC)
CFM SETUP
Use default roster. Import sliders and then “reset”. Adjust any sliders to below listed settings.
League Settings
1. Skill Level AP
2. Game Speed Slow
3. Game Style SIM
4. Instant Starter OFF
5. Player Progression Every 4 Weeks
6. Quarter Length 9-10 Minutes
7. ACC Clock OFF
8. User Team Help All Manual
9. Team Settings
1. Progress Players ON
Game Options
1. Auto Flip ON
2. Ball Carrier Special Moves MANUAL
3. Auto Strafe ON
4. Ball Hawk OFF
5. Heat Seeker OFF
6. Switch Assist OFF
7. Coin Toss Default
XP Sliders
1. Year 1 All 0 (Tdawg3782)
2. Year 2 on All 30
Gameplay Sliders
1. All Default except:
1. INJ 30
2. FAT 48 (JoshC)
Auto-subs 49/50 (JoshC)
Player Edits (must be done inside CFM)
1. QB
1. Tight Spiral OFF
2. Sense Pressure JoshC Table
<65 Awareness: Paranoid
65-75 Awareness: Trigger Happy
75-85 Awareness: Average
85-100 Awareness: Ideal
3. Force Pass anything but Conservative (JoshC)
4. Mobile QB set to BAL/BAL
5. QB Style either BAL or Pocket
6. Lower HUM QB SAC/MAC/DAC/TOR based on player skills
2. HB/FB/WR/TE Sideline Catch ON (iMac2307)
3. HB/FB/TE/OL/<85DL& 3-4 OLB/LB High Motor ON
4. WR Aggressive/Possession/RAC Catches ON
5. DT Bull Rush ON
6. Big Hitter OFF (Mil)
7. LB/DB Drops Pass ON
8. DB Strip Ball ON
9. LB Style set to either BAL or Cover 2.
1. 3-4 OLB Style set to Pass Rush
I know there are many who really don't want to get into player edits because of the time needed, but I really believe these are a must. There are a number of other player edits I've found that work very well, but I tried to go without for now. You can always run without the player edits and see if it works for you.
Coach Schemes (done for both CPU & HUM coach)(JoshC)
1. OFF Playbook default or generic
2. DEF Playbook generic
3. Balanced Offense
4. Either Base 4-3/3-4, Tampa 2, Hybrid
5. All player positions BAL (only holds for HUM coach)
1. DE either BAL 4-3 or 3-4 Versatile
What I haven't been able to fix is the poor zone play on either side. Unfortunately this most likely needs to come from EA, although I doubt it will as I'm sure competitive gamers don't want to see solid zone D.
If you decide to give these a try, by all means let me know what you think and how they play for you. I'm finally satisfied and will be moving forward with a CFM. The only area that I may adjust are MM penalties and HUM QB passing ratings if I get too accurate (I've had games where I've barely been above 50% with mediocre QBs).
Enjoy and thanks for checking in...
Past Revision History:
Theme of This Thread (start here if new to this thread):
Spoiler
Over on the main thread page I posted that I had found a way to get better OL play (
https://forums.operationsports.com/f...ouse-trap.html). You can read it to learn of my methodology and findings in more detail.
Briefly, I had discovered that by turning HIGH MOTOR off for the OL, TE & RB they made better decisions on who to block.
I then thought what affect this trait had on other positions. Before turning it off for other positions I advanced the test franchise 10 years. I was surprised to see that of the 50 generated players I checked only one (a DT) had it on. I also noted that in the default roster no WR had it on of those I checked (20+).
I turned HIGH MOTOR off for all positions except the DL, theorizing that it would make them aggressive and allow them to get up the field.
LB & DB played smarter. They covered receivers better, reacted better to plays (run/pass) played their zones better. It didn't make defensive coverage perfect, but definitely more lifelike. QB played smarter as well. With it on for DT they were tough against inside runs and against the pass were able to get push up the middle. With it off, DT were easily controlled at the LOS.
It is my opinion that HIGH MOTOR is in fact an eagerness/aggression modifier that overrides AWR. Perhaps it is best set on for rookies and maybe first year players.
The takeaway here is that without going down the slider adjusting rabbit hole, a simple and relatively easy edit can really bring out some really good gameplay. What's more, doing this one edit has no effect on franchise play. It doesn't factor into any rating or franchise action (resigning, FA etc).
Try it for yourself and see the difference.
Note: This was done prior to the latest patch and without any slider adjustments. Tested on both Pro & AP with multiple teams.
Please leave your comments and questions as I am most definitely interested in what others see and think.