But watching Aholbert stream the game and seeing Bisping hit him with a two punch combo, in the middle of a brawl sequence, and then being in the victory cutscene less than 10 seconds later just felt so jarring and sudden. The ref couldn't possibly determine that he was KO'd from the way he fell in literally 2 seconds. That's just not how it works. Bisping would have realistically had time to swarm in on him to hit him two or three more times before the ref got there.
This may seem nitpicky to the devs who are more focused on other things, but this is directly related to the KO issue from the beta, which thankfully was solved.
It deflates the entire energy the fight previously had built up when you clock someone and you're in the victory cutscene before he even hits the ground. Not to mention fights like Ngannou v. Overeem where the fighter DOES land another shot once the opponent is KO'd. Creating a positive perception of an objectively violent sport should not be the priority when creating a game to simulate that sport. That's like trying to make a war simulator and removing blood, headshot damage, explosions and such.
Let me put it this way.
I can go to play GTA 5 right now, in first person shoot someone in the gut with a shotgun and that AI will scream, writhe in pain, and then go limp as they actually die.
That is disturbing but it's still allowed in one of the top selling video games of all time. I just think it's a little ridiculous I'm able to spin kick someone to sleep, pound them into oblivion in full mount, or choke them out but god forbid I land one more punch extra. Just robs all the intensity from a good fight when the finish is so lackluster. It's what it would feel like to perform a boring fatality after an awesome fight in MK.
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