IMO since we are playing from a
Coach's/GM's point of view in franchise, we should have a weighted chaotic potential system, but if you are interested in discussing that further I'd suggest reading my progression post as I detail my ideas there.
I'm intrigued by the idea of not playing with "real" players if it brings a nice balance along with the XP sliders but I have not bought Madden this year as I couldn't make it through another CFM. Appreciate the thought though.
I agree with Deuce in that there is a distinct split between the sim crowd's idea of progression and what features they want and the competitive crowd so it is definitely not the easiest thing to solve. I am a fan of having a seasons mode that is less detailed and can have an XP system or something for the comp crowd while the franchise mode has real progression and is centered on realism, but my hopes for anything like that happening are not high.