Its the same principle as my example. Rather than having a lot of real world/player specific lines, they should add a bunch of generic lines that have triggers. When the trigger is activated, that line, along with the player name, is called upon.
So for your example, the line would be "one of the best in the business, two time MVP winner"
The trigger is unsurprisingly when the starting QB has won two mvp awards. If that condition is met, the line and player name get called on. So what we hear in game would be "one of the best in the business, two time MVP winner Jimmy Garoppolo."
This is basically what NBA 2k does. To avoid the awkward transitions between the player name and flavor commentary, you do some tricks. Again, NBA 2k is great at this. Example:
Play by play guy: The starting QB is Jimmy Garoppolo
Color guy: Oh yeah this guy is one of the best in the business. Two MVP awards, he is a proven winner and they are hoping for another good season out of him
So because one guy says the name and the other guy provides the flavor text, it can create for a smooth transition. Because when you are splicing together different lines from the same voice talent it just sounds bad at times. ESPN 2k5 is an example of this coincidentally.