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Old 04-29-2018, 01:07 PM   #17
ZombieRommel
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Re: Poll: Should strikes that are blocked cost more stamina?

Quote:
Originally Posted by bmlimo
Man you still didn’t get my point... I use all the tactics that u describe I’m a outside player... what I’m saying is that over agressive guys should lose more stamina by their fault not because the other player force them... u have to see a big picture here... if u using a mid/low tier fighter u will agree that headmovement and lunges are dangerous to use because of their limited stamina and skills, Imagine now you with those limitations against an over agressive cormier, or mcg, or ciganothat just throw non stop in your guard... and any wrong sway or lunge delay u get rocked... they will not loose to much stamina and maybe you will lose the same amount as them if they use some body shots too... remember they can be over agressive and sway/body punch too so they can also drain your stamina too
I get your point. I wouldn't mind adjusting the stamina ratings on certain fighters downward (Cormier comes to mind) or the higher altitude perks (Diaz bros). But outside of a few fighters, it's not an issue.

I play as Aldo at FW and I gas aggressive McGregor players very easily.

All of these result in stamina drain:
  • Whiffed strikes
  • Slipped strikes
  • Lunged strikes
  • Body shots
  • Rocks
  • Knockdowns
I get that you think activity is still too high, and to some extent I agree. But I don't think the answer is a universal block tax. Initiating offense as anyone who already has bad cardio would be a horrific endeavor.

If anyone skilled leverages all the tools above, it's already easy to gas most fighters. Diaz bros, Bisping, Cormier are the exceptions. Instead of arguing for a universal block tax, I would argue to sanitize the stamina ratings of the outlier fighters that spammers like to pick.

That said, wild aggression right now is already EXTREMELY dangerous.
  • Planted strikes incur no additional vuln.
  • Forward moving strikes incur vuln.
  • Planted strikes come out as fast possible.
  • Forward moving strikes have more startup and recovery frames.
  • Planted strikes come out positive in same-strike trades.
  • Forward moving strikes come out negative in same-strike trades.
And in this patch we have a lightning fast slip straight AND the R1+R2 retreat AND a back lunge that cannot be interrupted by strikes.

Are there seriously not enough tools to counter aggression? I was rank 14 on the PS4 leaderboards yesterday and I encounter PLENTY of aggressive players and have no issue putting them away and embarrassing them.

The head health bug makes aggressive players overly dangerous right now when they have full stamina in round one, but that's an anomaly and not intended.

An increased block tax would seriously endanger the game's overall meta by shifting it toward turtling and make anyone with already poor cardio absolutely obsolete.

You'd have people picking Diaz Bros & Cormier more to compensate for how hard it would be to initiate aggression with anyone else.
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Last edited by ZombieRommel; 04-29-2018 at 01:13 PM.
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