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Old 05-03-2018, 07:46 PM   #13
Kingd803
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Re: How to make QB release speed matter

Quote:
Originally Posted by ForUntoOblivionSoar∞
First I'm going to tell you why I feel this needs to matter in the game, and then I'm going to give a way that it could be easily implemented.



I've been on Jimmy Garoppolo's jock for a bit, and here is why: he has a certain gift that is so powerful that even when he's wrong, he's still right. This is what I'm talking about:



He doesn't see the linebacker. If Colin Kaepernick throws that, it's a pick six. But his release is fast enough to beat the linebacker's read on the pattern. The linebacker is on the way to the point of reception the moment Jimmy G brings his arm back to throw, but his throwing motion is so quick that the linebacker cannot get there in time.

Here is another gif showcasing release speed and angle and why it's a HIGHLY underrated trait:






And HERE is an example of what happens when you have a SLOW release (thank you Colin Kaepernick):
*note: if these gif's disappear, they are from the 2015 game against the Cardinals where he had back to back pick sixes.






As you can see, this physical trait is VERY important in the NFL. It needs to matter in the game. Kaepernick's passes here were telegraphed because of his LONG wind up and release.




So here is how you implement it in Madden:


Step 1: Remove choice of throwing/stance from character creation except as a trait. (i.e., it is no longer a mere cosmetic thing).

Step 2: Set up a trait called "Release speed," which will have a few tiers: Slow release (long wind-up will be the animation- like Kaepernick); Average release (your normal QB release speed); Fast release (similar to the previous but a little faster); Elite release (Jimmy G, Tom Brady, etc). These traits will come with animations. The Elite ones will have very efficient releases, the lower tier will have long windups. Side-arm, three-quarters and other cosmetic variations could still be implemented.

Step 3: Add special animations for those with Elite Release speed that will allow for them to twist their body and get rid of the ball with a defender all up in their face.

Step 4 (Most important part): For SLOW release QBs, make defenders begin their break on the pass at the moment the player presses the pass button (as long as the defender has an AVERAGE awareness/reaction rating). With the animation for release being slower, and the defender getting a head start on the pass instead of reacting late (which as it stands now, I believe is a function of QUARTERBACK awareness), make the defender's break on the ball timing depend on the RELEASE trait of the QB. If the QB has a slow release, not only does the slightly slower animation give the defender an advantage over a fast release QB, the defender also gets what amounts to an awareness boost: he breaks on the ball as soon as the button is

Do these things, or something similar, and suddenly one of the most important skills a QB has can finally be brought into Madden.


"If it's in the game, it's in the game," after all. And at this point it is NOT. So put this in.
This!!!! Been wanting this for so long. APF did it soooo well. Would love to see Dan Marino’s release.

I have a gif I’d like to add. But I don’t know how to on mobile.
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