What I'm referring to is strictly the strategy the user employs and the use of coaching tools. I don't want the CPU players to react any faster based on QB release speed.
I'm just saying if I'm playing another user and I'm playing against a QB with a slow release, I'll change the DB strategy to have go for interceptions instead of playing the ball since once they see the arm motion start they'll have that extra split second to break on the ball. I'm strictly talking coaching strategy and how it'll create more of a chess match.
I do think we are saying the same thing.