I mean .. that’s how you can differentiate good players from bad. Better players learn quicker. Psychic defense is already in the game. As it is now the defense reacts at user button presses rather than actual throwing motions/jukes/spins etc. Make the AI actually react to things as they happen and you can allow ‘smarter’ actually play smarter, athletic players play fast and liabilities to be taken advantage of.
As far as defensive responsibilities this will make broken coverage a real thing. Doubles moves and really routes in general in Madden now don’t “fake out” DBs, the DBs kind of just allow WRs to run by them. With a true adaptive AI you can have antsy DBs take more risks based on coverage calls especially if they know they have help. The balance for that is hole shots become more open. There’s literally balance for everything in football it doesn’t have to be this notion Madden Devs and you have that just because AI decides to do something within the confines of the sport that it automatically will be detrimental to the game as a whole. If you don’t want Ed Reed to fly around the field then don’t use the Ravens.
There’s legit nothing in Madden that gives each team and player its own identity. Everybody runs in the same way and “reacts” the same way, with slight differences coming in the timing. If the AI reacted to things happening on the field instead of having prior knowledge whether it’s knowing the play under the hood so dice rolls can be calculated or reactions to button presses, it would balance itself out on its own.
Yes I understand that people do their best to find glitches and cheese plays. But the route that Madden has taken to put everything in the users hands has allowed for way more nanos and cheese plays to be introduced to the game than there were in the OG Xbox/PS2 days. Maybe a realistic approach to the game will reduce that instead of arcade/“competitive” style we have now