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Old 06-06-2018, 12:02 AM   #107
khaliib
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Re: More info on RPM, Zone AI, signature styles in Madden 19

Quote:
Originally Posted by michapop9
I get were talking about things in a way that makes it sound way easier than actually coding it into the game itself, but I think that gets more into the root of maddens problem. Why dont we ever hear (or very rarely) about how difficult something is to program into the game with other games weve mentioned? Features, even minor ones, seem to get added that exceed most peoples expectations in one way or another and its not even mentioned on the back of the box sometimes.

Yet with madden, every single year we hear about how difficult something is to add or that because a 12 year old wouldnt understand it they wouldnt put it in. Madden NEVER leads the way in innovation or features but does with excuses and talk about how they understand what the community wants and the needs of the "sim" community are to demanding. Why is that? To me, when excuses like that are made it either sounds like a lack of resources or talent or both is to blame. With EA Tiburon, as a whole I honestly think its a lack of both.

So honestly, what we are asking may not be too terribly hard for a group of developers who have been together for 20 years and have churned out a number one best selling sports game for the past 7. But for EA Tiburon it probably is.

I just wish they wouldnt advertise their game as the most authentic sports game on the market, it just adds insult to injury.
The interaction users had with the devs under Rex was unpresidented and the access we had with them was probably more than the accessibility with devs of all the sports titles combined.

And if we where to be honest, no other sports dev team ever gave the end user such granular access to the inner workings of how their game works like Rex/Clint have.

Again,it’s not an excuse, but football is a different beast than the other games.
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