First of all, nobody cares about the bottom line. Not a single one of us.
Second of all, people really need to stop using this argument. There's plenty of examples of consumers rewarding depth and complexity in sports games. It's an old, exhausting, innacurate argument.
Third, even if it weren't profitable, other competent development teams have managed to please multiple playerbase through the use of customization and efficient use of development time over years.
Lastly, placing the blame on consumers for purchasing a monopolized, heavily flawed, product is practically the devils work. They bought the exclusive license. They make the game. They make the promises, the slogans, etc. They're the ones being completely outclassed by their peers. They're the ones asking for 65 dollars a year of my very hard earned money. The relationship between corporation and consumer is increasingly problematic, and you should seriously take a second to think about why your comfortable blaming those who simply want the enjoy their product at a level comparable to other products they spend roughly 65 dollars on. Especially on a website designed partly for those purposes.
A company essentially hijacked a pastime that millions of people enjoy, heavily diluted the product, and now you're trying to blame the consumers, simply for trying to maintain and save that hobby.
I'll let you guys get back to fighting the good fight, but I just couldn't let this one pass.
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