For years with madden this has been an issue.... the defense. It looks like it may continue to be that.
From defense to nonexistent
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From defense to nonexistent
I've played madden for long time and yet I would hope it bring something to relative to the defense...yes jamming the reciever helped but what about defensive assignments being missed, offensive lineman blocking like its impenetrable and the tackling is bad to the point I over pursue almost every other time. If I have my corners playing cover 2 why does it feel like they're running a cover 3 or playing man? If there's a man in your zone you defend it and play on it. Every time the A.I throwing it into the flats for RBs WRs and TEs to do what they want. The middle of the field lets the A.I TE do what they want. One shake and he lost you. As a linebacker it should of been picked but since the TE is beyond OP you can't do nothing about it. The defense either needs to go back to using the stick to get off blocks or come up with something new because timing a SQUARE or X is horrible. Even when I do get perfect timing off the snap and as I engage the oline I hit the button on time they still have a hold on me. I understand flags aren't going to be called on every play and holding happens and the ref doesn't notice it but the system itself takes all of that and plays it to its favor especially a 2 minute warning.
For years with madden this has been an issue.... the defense. It looks like it may continue to be that.Tags: None -
Re: From defense to nonexistent
Line play certainly still looks that way based on the Ravens Bengals “graphics” game changer vid I saw.https://forums.operationsports.com/forums/showpost.php?p=2049813056Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image

Last edited by your mom; 06-06-2006 at 6:06 PM. -
Re: From defense to nonexistent
That's unfortunate because I remember when you could wreck havoc on the o line with the right stick but now you have to time your rushes and swim moves.Comment
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Re: From defense to nonexistent
So you have to play as if you're in a realistic atmosphere? That's quite the travesty.Comment
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Re: From defense to nonexistent
The parts in bold have to do with your skills using the controller. If you over pursue, that's on you. I have no trouble making the tackle, you just need to use a good pursuit angle. The lineman are not impenetrable by any means, I am able to shed blocks just fine. I also personally control the MLB and have no issues covering the middle of the field, if its my zone.I've played madden for long time and yet I would hope it bring something to relative to the defense...yes jamming the reciever helped but what about defensive assignments being missed, offensive lineman blocking like its impenetrable and the tackling is bad to the point I over pursue almost every other time. If I have my corners playing cover 2 why does it feel like they're running a cover 3 or playing man? If there's a man in your zone you defend it and play on it. Every time the A.I throwing it into the flats for RBs WRs and TEs to do what they want. The middle of the field lets the A.I TE do what they want. One shake and he lost you. As a linebacker it should of been picked but since the TE is beyond OP you can't do nothing about it. The defense either needs to go back to using the stick to get off blocks or come up with something new because timing a SQUARE or X is horrible. Even when I do get perfect timing off the snap and as I engage the oline I hit the button on time they still have a hold on me. I understand flags aren't going to be called on every play and holding happens and the ref doesn't notice it but the system itself takes all of that and plays it to its favor especially a 2 minute warning.
For years with madden this has been an issue.... the defense. It looks like it may continue to be that.
I don't shed blocks every time, and sometimes I blow coverage, but thats football.
So it's more realistic now, it's tougher. You can't just blow through the line, you have to work for it. If I can manage a sack in a game using my DE, that's exciting because I faced a big challenge to get it. If you want it easier, put it on rookie settings or something.Comment
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Re: From defense to nonexistent
I'm not talking about the difficulty. I'm talking about the button versus the right stick. I'm not a fan of the button input on the defensive frontComment
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Re: From defense to nonexistent
First, it’s a travesty that line interaction is patty cake until you time a button.
Second, I feel like timing AND your momentum vector should play a role (including control of your hands or body angle). Using the right stick to simulate the sumo-aspect of line interaction (hand fighting, dipping, club moves, etc) COMBINED with timing would be ideal.Last edited by ForUntoOblivionSoar∞; 07-05-2018, 10:47 PM.https://forums.operationsports.com/forums/showpost.php?p=2049813056Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image

Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
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Re: From defense to nonexistent
Thy need to tie pursuit and the actual tackle skill into how well a player can actually tackle, maybe even strength. Too many times people are just putting the fastest players on the field with the highest hit power and all they gotta do is switch to that player and tap a button for a guaranteed tackle.
Shoelace tackles are like 99 percent successful this year. Pursuit should just affect the pursuit angle your defender takes but when your closing in on a ball carrier it should give you a “wider cone” so to speak for your tackle animation to trigger. But it shouldn’t just be a simple animation but more so a wrap up and depending on your tackle skill your gonna drive through their hips or your in a cling on for the ride and that’s where offensive breaktackle should come in.
Sent from my iPhone using Operation SportsComment
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Re: From defense to nonexistent
I can appreciate that viewpoint. The way you phrased it before though, you could "wreak havoc" with the stick but now its all timing with the buttons...that made it sound like you missed it being much easier.
I would be on board with this. Right now, the big challenge is "which button is it going to tell me to push," which I get like 50/50. The downfall is you start to figure out which move your guy does best and can guess that sooner, and break through the line. It's still not overwhelming in terms of rush, as a user I think I managed 20 sacks in a season with Demarcus Lawrence. So it was higher than "average," but I was using a good DE and the game tends to favor the user.First, it’s a travesty that line interaction is patty cake until you time a button.
Second, I feel like timing AND your momentum vector should play a role (including control of your hands or body angle). Using the right stick to simulate the sumo-aspect of line interaction (hand fighting, dipping, club moves, etc) COMBINED with timing would be ideal.
Typically I use the MLB so it doesn't effect me as much.
I'd enjoy the added challenge of needing to use both buttons and the stick to break free.Comment
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Re: From defense to nonexistent
I agree with what OP/TC said about line-play to a degree. It seems like Madden 18 line play boils down to a flow chart: 1.) Did you time the button press correctly? 2.) Dice roll for shed; 3.) Either break free or trigger hold.
I'm hoping Madden 20 revamps line play. Things like momentum and angles should play a bigger role in whether or not a lineman is successful. What's funny to me is that, on run plays, it's often beneficial for the DL to fail on the first button press, then succeed in the second once it's recognized that the play is a run play and what direction it's headed in.
Too often I've succeeded on the first block shedding button press, triggered an animation that forces my player to break off in a certain direction, and then the runningback simply blows by him going the other way. The result is multiple sack games from the lineman, but very few actual tackles. The entire system is based on a feast-or-famine dice roll/animation triggering and that to me isn't representative of what it's actually like on the field.Comment
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Re: From defense to nonexistent
I have seen a lot more issues with coverage lately. I run a lot of cover two and my corners refuse to cover the flat and Ive seen many cases of my corner running with the WR like he is in man coverage even though it is zone.
I feel like the biggest issue with the Oline isn't getting sacks, it's consistency. I can get sacks but I cant get consistent pressure. I either get 6 sacks or completely stonewalled. In real football you see a dlineman get a good jump where he doesn't necessarily beat the blocker but he makes the QB have to move and adjust as to where in madden you either just straight up beat the oline or you dont.
I think the right stick would be better than the buttons just because you could use it to control your moves better like if you push down on the right stick its a bullrush or if push the stick to the right/left its a swim move in that direction or 1/2 circle is a spin move, etc. That would give you a lot more control over your rushing.Comment
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Re: From defense to nonexistent
You're not the only one that feels this way. Playing cover 2 is horrible and it's been like that for at least a few years. Corners would normally play the flats and if no one is in there zone they'd pull back but they don't even do that. The defense does need work like swim moves being used by clicking your right stick left or right with the bull rush clicking your stick down.I have seen a lot more issues with coverage lately. I run a lot of cover two and my corners refuse to cover the flat and Ive seen many cases of my corner running with the WR like he is in man coverage even though it is zone.
I feel like the biggest issue with the Oline isn't getting sacks, it's consistency. I can get sacks but I cant get consistent pressure. I either get 6 sacks or completely stonewalled. In real football you see a dlineman get a good jump where he doesn't necessarily beat the blocker but he makes the QB have to move and adjust as to where in madden you either just straight up beat the oline or you dont.
I think the right stick would be better than the buttons just because you could use it to control your moves better like if you push down on the right stick its a bullrush or if push the stick to the right/left its a swim move in that direction or 1/2 circle is a spin move, etc. That would give you a lot more control over your rushing.Comment
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Re: From defense to nonexistent
Route concepts which will flood the deep safety cause the outside CB to convert to man coverage when playing Tampa 2. There are also other ways to preoccupy them, like curl routes from outside receivers when using compressed formations.Last edited by stinkubus; 07-08-2018, 05:48 AM.Comment
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Re: From defense to nonexistent
Yeah they are. TE & RB are difficult to cover when with the assist on. You know what they're breaking the route off somewhere and when they do it's for a first down.
You would think the flats are covered nope because your corners are backpedaling up the fieldComment

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