My question is since I can only bring in 25 players a season and off season line one I will be releasing my best 25 players from the original roster since I’ll be bringing in 25 so called expansion players via recruiting.. just wondering what positions should I be looking for in the first 25 players.. obviously 1 QB 1 RB 2-3 WR 2 OL 2 DL 2 LB 2 CB 1 FS 1 SS 1 P 1 K any other changes? So season two it would be like a new school joined the NCAA ranks
Team idea
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Team idea
Once I find the team that I want to play as obviously it would be a low overall team as I want to do like a madden expansion team.. in that case season 1 I wouldn’t be playing much games as it’s my scouting season so acquire my 25 players for my expansion team..
My question is since I can only bring in 25 players a season and off season line one I will be releasing my best 25 players from the original roster since I’ll be bringing in 25 so called expansion players via recruiting.. just wondering what positions should I be looking for in the first 25 players.. obviously 1 QB 1 RB 2-3 WR 2 OL 2 DL 2 LB 2 CB 1 FS 1 SS 1 P 1 K any other changes? So season two it would be like a new school joined the NCAA ranksTags: None -
Re: Team idea
Well it depends on what systems you're going to be running.. Do you need TEs and FBs on offense? Defensively will you be an odd or even front? You'll need more than 2 DL and 2 LB. -
Re: Team idea
I'm not entirely sure what you're going for here, if you could present your idea a more clearly it would help. I'll give you my best input though:
If you want to essentially have a poor team, I'd go with either the worst in the game that you can enjoy using, or a teambuilder. As a teambuilder, you can make all your guys seniors, so you literally start from scratch the second year.
You can only give out 25 scholarships, but there is no limit to walk on players. Of course, the CPU determines the walk on players. They will fill out any needs so that you meet all minimum requirements (IE 1 fullback, so many QB's etc).
My suggestion for your 25 scholarships would be to hand them out to all the starting positions first. QB, RB, RB, WR, etc etc. Give them out to form your starting 22, then you still have 1 spot for kicker, 1 for punter, and one at discretion for maybe like a nickel CB.Comment
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Re: Team idea
I've done this many many times. If your using a team already in game, idk if your doing it or not but go in and adjust the roster making all the players Redhsirt seniors that way they all graduate and you don't have to worry about making cuts.
With that said... fill the offensive line for sure. I find it going after JUCO lineman to start. WR even the lowest rated WR catch balls. Going to have to go slow and patient with slants and curls alot. But if you have a walk on 40 some overall on your line your not going to be doing anything at all and you'll be fired after year one. So want least 6 or 7 offensive lineman. A QB obviously. Then WR or RB based off your scheme. Defensively. I try to recruit least a starter in each my positions so 2 CB.I 2 Saftey. 3 Linebackers etc. So starting 11 on defense is a must. So with 11 defenders and 6 or 7 o lineman and a QB your at around 18, which leaves you at 7 for RB/WR/TE and any depth guys you may want such as a nickle corner or an extra d-lineman. I look for as many JUCO guys I can. I don't know if you set any rules for yourself recruiting wise. But esp at QB I try get a decent 2 star JUCO to start off and get a Freshman QB as back up to try and redshirt.Comment
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Re: Team idea
I did it for UAB once. Was difficult because you have no depth almost all your backups will be 40 some overall. But you get a lot looks in recruiting for playing time. Really got to recruit evenly your first sim year though.Comment
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Re: Team idea
yeah, you NEED house recruiting rules if you do this. Limit your talent pool.Comment
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Re: Team idea
how do u redshirt players if you use a team from team builder... also for house rules.. I will limit myself to 1 5 * 1 4 * unlimited 3*s under 75 overall 2* and 1*...
Also my other question is.. I know I can only offer 25 scholarships but can i still have more then 25 players commit to my club or only 25 max per year with or without a scholarship?Comment
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Re: Team idea
how do u redshirt players if you use a team from team builder... also for house rules.. I will limit myself to 1 5 * 1 4 * unlimited 3*s under 75 overall 2* and 1*...
Also my other question is.. I know I can only offer 25 scholarships but can i still have more then 25 players commit to my club or only 25 max per year with or without a scholarship?
You can set redshirts in the preseason, before you start the regular season. It’s in the menu can’t miss it.
I think normally it’s max 25 a year total, but the only exception is if you’re under the minimum at certain positions it will auto sign walk on players. Often under 50 overall.
Lastly, if you’re going for a realistic challenge, don’t allow yourself any 4 or 5 star. In reality, they never go to the little guys. Even Boise State usually only gets ONE 4 star recruit every couple years, and they’re the big boys of the little guys. I’d stick to 3 star and below. I’d also recommend really limiting 3 stars too, as you’ll build up really fast with them
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Re: Team idea
You can set redshirts in the preseason, before you start the regular season. It’s in the menu can’t miss it.
I think normally it’s max 25 a year total, but the only exception is if you’re under the minimum at certain positions it will auto sign walk on players. Often under 50 overall.
Lastly, if you’re going for a realistic challenge, don’t allow yourself any 4 or 5 star. In reality, they never go to the little guys. Even Boise State usually only gets ONE 4 star recruit every couple years, and they’re the big boys of the little guys. I’d stick to 3 star and below. I’d also recommend really limiting 3 stars too, as you’ll build up really fast with them
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Re: Team idea
So I wanna take Texas state bobcats remove everyone after season 1 and then bring in my own players so I guess I’ll have to go to the main roster edited in the main menu and edit the players to make them all SRs.. they keep 35 players on the recruiting board.. so if I make all players as SRs then I can recruit 25 players to scholarships and then get enough interest in some players that they pick my team... but prob max 35 from recruit and walk ons and transfers prob will have enough
After the 25 you bring in, the computer will add enough players to meet the minimum for every position. It will probably be more than 35 total, you’ll probably have around 50 players
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Re: Team idea
I've done this many many times. If your using a team already in game, idk if your doing it or not but go in and adjust the roster making all the players Redhsirt seniors that way they all graduate and you don't have to worry about making cuts.
With that said... fill the offensive line for sure. I find it going after JUCO lineman to start. WR even the lowest rated WR catch balls. Going to have to go slow and patient with slants and curls alot. But if you have a walk on 40 some overall on your line your not going to be doing anything at all and you'll be fired after year one. So want least 6 or 7 offensive lineman. A QB obviously. Then WR or RB based off your scheme. Defensively. I try to recruit least a starter in each my positions so 2 CB.I 2 Saftey. 3 Linebackers etc. So starting 11 on defense is a must. So with 11 defenders and 6 or 7 o lineman and a QB your at around 18, which leaves you at 7 for RB/WR/TE and any depth guys you may want such as a nickle corner or an extra d-lineman. I look for as many JUCO guys I can. I don't know if you set any rules for yourself recruiting wise. But esp at QB I try get a decent 2 star JUCO to start off and get a Freshman QB as back up to try and redshirt.Comment
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Re: Team idea
If you want the ALL gone, make them Senior RS. Normally all seniors are gone, but in this game if a player never gets on the field they are automatically redshirted if it’s an option. So if you make them all redshirt seniors you won’t have any lingering around
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