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Old 08-12-2018, 05:11 AM   #7
Tweeg
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Tweeg's Arena
 
OVR: 12
Join Date: Jul 2008
Re: CFM house rules: Post yours here!

Quote:
Originally Posted by BleedGreen710
I don't like doing things the CPU can't do cause I don't want any advantage. Unfortunately this requires a lot of house rules.

For starters no choosing my own players to focus train, I have to use whatever the CPU picks. They are absolutely awful at choosing and will put guys like 70 ovr third string player with normal development into focus training. Putting my best young players in focus training gives an unfair advantage so I don't do it.

Second, progression must be set to auto. The CPU does not progress their players to match their schemes so they miss out on the xp bonuses. If I make my players fit the scheme it gives me an unfair xp bonus.

Restricted position changes. As far as I know the CPU won't change players positions besides switching up DEs and OLBS in 3-4 to 4-3 or vice versa. So no putting a good tackling cornerback at safety or moving WR to TE or anything like that.

No trading with another team unless they benefit equally. I dont allow myself to make one sided trades. Both teams must benefit from the move. And I barely do any trading to make my team better because it's unfair, the CPU hardly ever trades anyone.

No scouting past the first ability. The CPU sometimes takes bad players in the draft but with full scouting mine are always good. When I do manual scouting every player I choose I know is going to be good and just about what I expected which is nothing like a real draft. By only scouting the first ability I have an idea if the guy will be good judging by ability and combine results but sometimes I'm wrong which is more realistic.

My coaches schemes must match the playbooks I'm using. No using a scheme to boost my team the best but not using that scheme in games. For example the 46 defense is always matching my defense the most but I don't run a 46 so I don't ever use that.

As for on the field stuff, I don't control my QB. Coach Mode is turned on and I let him make the throws. This puts him equal to the CPU QBs and his ratings will matter more then when I'm playing QB. I also don't control receivers until they catch the ball, and I dont control anyone on defense. No pre snap adjustments besides audibles. no hot routes or flipping runs etc. its my belief that the CPU doesn't use those.

All special teams plays get simulated. Field goals are too easy, kickoffs and punts it's too easy to hit stick the returner. Always get better punt and kick returns then the CPU. and I think the kick blocking mechanic is just unfair that it's based on button timing and not ratings.

For the most part I use the coaching suggestion plays and dont go for it on any unusual 4th down situations.

I'm sure there's more im forgetting right now but that's most of them.


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Nice list - basically the foundation of what I have always set for myself. Unfortunately, this results in not bothering to play the game.
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