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Old 08-17-2018, 09:15 AM   #193
morsdraconis
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Join Date: Feb 2009
Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Good tests man. I love playing 10 years in the future.

Still working out the kinks on the passing game. It’s almost there. Sooner or later i’ll Peg it in.

That said, the box score looks pretty good on that game. Maybe when i get the pass game tweaked they will carry over to 10 years down the road. Or you may have to consult me to help calibrate them. I hope they work from year to year with no adjustments.

Kinda hate testing with year 1 rosters because the game plays so much better in year 2 and beyond. Last year when i really had it going for this mode, i had to slightly adjust gameplay sliders between year one and 2. That box score sounds promising in that regard because the pass game with the current set is the biggest problem.

Thanks for the feedback man. Anymore tests you do like this, please share because when i finalize this set, im gonna use some custom draft classes and kind of slow sim each season and maybe watch each super bowl so i can keep up with the narrative and players of the league. I hope these carry over. This years game is way more stable than last year.
Well, the plan was to see how the sliders handle things when you don't have teams full of 90+ ovr guys. The interesting thing is, each of the teams still have a dude or two in that range on each side of the ball and those guys seem to really shine. It's kinda like the normal bar for everyone was just lowered by 10-15 ovr points and otherwise things reacted the same.

The completion percentages were the biggest difference in my test compared to the general tests done with day 1 rosters. None of the teams seem to have a Tom Brady or Aaron Rodgers type QB on their team, so teams are working with career backups at starting positions and the numbers are reflecting that in their completion percentages. I noticed I forgot to include those in there, but, going off of memory, neither team was above 57 or 58% if I remember correctly, so that was a bit rough, but to be expected with two low 80s QBs at the helm. I can imagine a bit of a change to how many pass deflections are produces would help some with the completion percentages, but I was pretty happy with the offensive performances. There were big plays. There we nice stops. There weren't a crazy amount of turnovers. The higher rated players made some plays. And, for the most part, teams ran offenses that made sense. The Giants ran a couple of HB screens which I was regularly seeing not being handled correctly at all by the CPU that were handled perfectly with these sliders. Two ended up for decent gains and one was blown up because of a missed block. But the QB got the ball out correctly on all three of them like he should and that was great to see when you're used to watching the QB just stand there like a statue waiting to be clobbered.

Looking over the changes you made to the sliders, I'm interested to hear your reasoning for changing from normal speed to slow speed. Personally, I feel like the way it plays now is pretty on point to the speed of the game in real life, but maybe I'm wrong on that and you've seen greater play from the game at slow speed.
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