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Old 08-18-2018, 07:43 AM   #178
tosa
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by JoshC1977
OK guys, here we go.


Essentially, this game is still balanced best when the main menu fatigue/injury are balanced at the 'old school' default of 50. That discrepancy with 10 injury in the main menu has totally jacked the gameplay. So, this is the key right here....animations and offensive/defensive aggression are not balanced.


However, this is the difference: we CAN modify these values within CFM (thank goodness). Based on my experiences so far plus Armor's, I have established the CFM injury slider at 23. The fatigue is crucial for CPU performance; a value of 49 giving them enough in their stamina bar to make second-effort moves. The final piece was balancing those "non-50" CFM values with threshold (in CFM only) to 52.


Complete set is below and on the OP. Time for some "stress testing"!


Edit: threshold is the primary thing I would be most likely to modify...might go up one tick to 53, but I liked the variety of lineplay at 52 better (though we might sacrifice that for "difficulty" if needed)
You definitely have uncovered the secret to making this work. MM values at 50/50 default and modifying only INJ,FAT and speed threshold completely changes the way things play out- in a good way. (not to mention it narrows down the focus on what to tinker with ) I personally prefer 53 and not sure why but the running game seems a little more effective than at 52...need to spend more time however playing different opponents and see if that holds true) I would like to add that the one thing I prefer is to play on SLOW and for me it does not seem to have any adverse effects but rather lets the animations play out a more reasonable rate....smooths them out a bit? I don't have your eye for detail on this things but on normal everything seems to play out to quickly leading to some weirdness and unblocked blitzers are on you way too fast (they cover ground way too quickly) Just thought I would throw out a few observations but overall very thankful for your hard work and persistence to modify gameplay without modifying a ton of sliders. Cheers my friend...great job!
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