New XP and Progression system

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  • Crzy25
    Rookie
    • Sep 2011
    • 79

    #1

    New XP and Progression system

    In previous versions it would always save up my XP until the end of the year before spending it. With the new system and points, does anyone see any pro's or benefits to saving them up until the end or is it now better to spend them as you get them?
  • bigsteve15
    Rookie
    • Aug 2012
    • 123

    #2
    Re: New XP and Progression system

    Originally posted by Crzy25
    In previous versions it would always save up my XP until the end of the year before spending it. With the new system and points, does anyone see any pro's or benefits to saving them up until the end or is it now better to spend them as you get them?
    I spend them when I get them because skill points for me are so scarce. I played 1 season of my franchise so far and I think on average I got 2-3 skill points per starter. My older players didn't get that much of a boost but my younger players did. Also it seemed like those with better development traits got more upgrades than the slower guys. Some guys would get two things upgraded while another guy got like 10 things upgraded.
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    • timhere1970
      MVP
      • Sep 2013
      • 1810

      #3
      Re: New XP and Progression system

      There is no benefit to saving them. Althougb, i am thinking about saving them anyway and spending them all in preseason to have determine position battles.

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      • JustADashOfDak
        Rookie
        • Aug 2018
        • 114

        #4
        Re: New XP and Progression system

        I save them because I feel like it's more realistic if players get better season to season and not game to game

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        • sccavs64
          Pro
          • Dec 2008
          • 587

          #5
          Re: New XP and Progression system

          Originally posted by JustADashOfDak
          I save them because I feel like it's more realistic if players get better season to season and not game to game
          I do this for the same reason, but also, I tend to save mine too just in case I want to switch schemes after the draft. If I want to get my new rookies some extra XP and I lose scheme fits for some of my previous players, I might be able to spend a skill point and get them to fit my new scheme.

          It's probably best to spend them right away though, as I would imagine the older a player gets, the more XP they need to accumulate in order to get another skill point.

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          • SuperSeahawks
            MVP
            • Jul 2009
            • 1335

            #6
            Re: New XP and Progression system

            Yep just spend the points, the only instance I can think of to not spend points is with practice squad players. Once those players get up to a certain overall (I'd say around 70), teams will sign him off of your practice squad. If you like the player enough then save those points and spend them once you sign them to your active roster.
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            • LionsFan01
              Rookie
              • Sep 2006
              • 244

              #7
              Re: New XP and Progression system

              On the topic of skill points, why do some randomly end up with a ton of skill points at the end of the year? Like my depth offensive line guys are getting stupid amounts of skill points.

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              • sccavs64
                Pro
                • Dec 2008
                • 587

                #8
                Re: New XP and Progression system

                Originally posted by LionsFan01
                On the topic of skill points, why do some randomly end up with a ton of skill points at the end of the year? Like my depth offensive line guys are getting stupid amounts of skill points.
                The players earn additional XP at the end of the year for completing goals, making the pro bowl, and winning awards. That's probably where all the additional XP is coming from.

                For depth OL specifically, this is unfortunately a bug that was in the game last year and not patched for M19. For some reason, depth OL players on your roster who never see the field make the pro bowl when your starters do too

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                • Mattanite
                  MVP
                  • Sep 2015
                  • 1716

                  #9
                  Re: New XP and Progression system

                  OL Probowl has not been fixed so if a team goes 16-0 they will send the backups to the probowl. We have a spreadsheet that manually works out OL probowl based on Sacks per Throw, YPC, YPA etc. We're expanding this to also work out OL fluid dev progression and regression as they're immune to these (they don't have stats to determine good/bad seasons).


                  As for the XP, it's earned at a rate depending on current OVR and age, therefore younger lower guys will progress quicker (see the green bar fill up under the OVR on roster tile). The XP for awards this year seems reduced, plus the rate of skill points vs XP seems a bit slower than last year, likely because that practice squad player you could buy 10 play rec and 10 awr and have him jump up 5 points now has a more rigid expensive development system to contend with.
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                  • seranth14
                    Rookie
                    • Mar 2011
                    • 50

                    #10
                    Re: New XP and Progression system

                    I had a strange thing happen after my first season of a 32-team control offline franchise. The Steelers won the Super Bowl and then every player in the off-season had at least 30 points to increase stats. Some had over 100. Luckily I controlled every team so I just didn't use them but has anyone else seen this??

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                    • Shosum13
                      MVP
                      • Jul 2011
                      • 1177

                      #11
                      Re: New XP and Progression system

                      Originally posted by seranth14
                      I had a strange thing happen after my first season of a 32-team control offline franchise. The Steelers won the Super Bowl and then every player in the off-season had at least 30 points to increase stats. Some had over 100. Luckily I controlled every team so I just didn't use them but has anyone else seen this??
                      I haven't finished a season of CFM yet so I can't comment on it, but I will keep an eye on it. Are you using any kind of XP sliders in your CFM?

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                      • ParaAut
                        Rookie
                        • Aug 2016
                        • 166

                        #12
                        Re: New XP and Progression system

                        Originally posted by seranth14
                        I had a strange thing happen after my first season of a 32-team control offline franchise. The Steelers won the Super Bowl and then every player in the off-season had at least 30 points to increase stats. Some had over 100. Luckily I controlled every team so I just didn't use them but has anyone else seen this??

                        Depends on position.
                        In some cases I see 2-3 attributes increased (specially K/P), in some other cases (especially TE) it is 15-20 for one skill point. That means to increase +1 OVR it is quite easy for some positions with only 1-2 points awareness, for others it takes many attributes to gain.


                        So if you have a young breakout TE with 5-6 skill points at the end of the season, the increased attributes could be huge.

                        Comment

                        • seranth14
                          Rookie
                          • Mar 2011
                          • 50

                          #13
                          Re: New XP and Progression system

                          Originally posted by ParaAut
                          Depends on position.
                          In some cases I see 2-3 attributes increased (specially K/P), in some other cases (especially TE) it is 15-20 for one skill point. That means to increase +1 OVR it is quite easy for some positions with only 1-2 points awareness, for others it takes many attributes to gain.


                          So if you have a young breakout TE with 5-6 skill points at the end of the season, the increased attributes could be huge.
                          Maybe I didn't explain what I saw clearly or use the right terms. From what you are saying I now understand skill points as the ones that increase overall +1 in a certain position trait (ex. Scrambler QB, Man to Man, Speed Rusher, etc.). After the first year every player on the Steelers had enough skill points so the entire roster could be maxed out to be 99 overalls. The rest of the league had the standard ranges of +2-3 or a few +10-15 for Superstars.

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                          • seranth14
                            Rookie
                            • Mar 2011
                            • 50

                            #14
                            Re: New XP and Progression system

                            Originally posted by Shosum13
                            I haven't finished a season of CFM yet so I can't comment on it, but I will keep an eye on it. Are you using any kind of XP sliders in your CFM?
                            I did use a set I had from last year that varies per position. Since they changed the Dev Trait scale most players get half the points they did last year. I really think some kind of glitch happened for this one team. I'm going to try to recreate it since I saved a file as a template before the season started if I ever wanted to start over. Just FYI, I simmed the first season and thats what I got. If a different team wins the Super Bowl hopefully they won't have the same problem.

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                            • Redsfan112
                              Rookie
                              • Apr 2018
                              • 82

                              #15
                              Re: New XP and Progression system

                              Have they tuned down the confidence in franchise? The last couple years by around week 9 all of my players had high confidence and I would just start destroying teams on all madden. Only in week 2 of mine now so haven’t been able to find out yet

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