09-06-2018, 10:15 PM
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#36
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MVP
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Re: Footplanting and Momentum
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Originally Posted by GK_11 |
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To me your first video is different than the next two.
1 - You stepped back into the path of the defender. Instead of a collision, he simply is slowed down, and able to get a good contest. The game is compensating for collision detection and foot planting by sliding Sexton around you the same way the invisible wall slides you in an RPG when you run up against it an angle. Not pretty for sure.
2 - Perfectly executed on your part, feels like you have a defender on a string, forced to change directions 2 times in a couple seconds and hit the turbo to try and catch up - then you unexpectedly change direction a 3rd time, and move into the stepback. Splash.
3 - He is lightly jogging behind you on the break - the way athletic players do when they slow their pace to prepare for a gather on a chasedown. You slow down and stop - you are sprinting and dribbling, so it is more difficult for you to stop then him, who is under control.
He takes a step to change direction, gathers, and contests. I'm guessing lightly contested? Seems about right.
The biggest difference to me between why the stepback was effective in example 2, but less so in 1 & 3, is that Sexton is not really 'beat' in either of those examples - the help is there, he is not holding 'R2' and therefore suffering a smaller penalty to change of direction.
I'm not critiquing your skills on the sticks - just saying that it seems like when you made better moves based on the context of the situation, you got more open. Seems okay to me.
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In the third example, we were both in full sprint. He was actually going faster than I was, which is part of the reason I did the stepback.
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