I think once you implement an: 80, 70, 60 ratings scales to quarter backs awareness and throw accuracy, that teams will run more, imo. I think the simulation engine will correct itself, and see running plays as more viable. With human team using west coast book, and computer team using ravens book, hopefully things correct
Thank goodness they gave us the generic books back in CFM. Totally shocked me when I saw it. Will need to test, and report back. Seems simulation engine throws to much when a team gets even one touchdown behind.