View Single Post
Old 09-11-2018, 08:29 PM   #10
UFCBlackbelt
MVP
 
OVR: 0
Join Date: Jan 2018
Re: People are struggling post patch

Quote:
Originally Posted by 1212headkick
It’s all because bums cry on twitter to Geoff for a k1 game. The moment they get clinched and their lack of skill is exposed they demand a nerf. The window was the same. I had plenty of people deny it if i didn’t set it up zabits takedown is more op than the clinch attempt. What was the reasoning for changing it? Strikers need to learn defensive grappling. This isn’t mortal kombat. This isn’t street fighter. This is mma. The grapplers are the ones who’ve been told git gud whole every patch they are handed aim assist like features to help them. “Td spam” has been nerfed to the point takedowns look nothing like a real mma game. Gsp literally spammed takedowns and was the greatest of all time. People think they can just come forward and be on the inside with a grappler with no fear of being grabbed up. The players who complain about grappling never even spend five minutes learning to deny anything but r1 and up and down. That is the extent of their grappling game. Mean while high level players go into practice mode analyze every momentum transition, the details of every animation, and were punished for know If what we’re doing. There’s no fairness between striking and grappling. The only time ou have even the slightest chance of a takedown is if they throw a kick or you chop their legs up. The undeniable takedowns are too strict
there are some methods for takedowns, ive taken lessons from papadoc and my td game has skyrocketed. the problem is the close range not being a big deal. staying in clinch range of a grapple is the best strategy for beaitng them
UFCBlackbelt is offline  
Reply With Quote