Yeah, a lot of warping and clipping. Basically, the crux of Madden (and NCAA 14 but not as much) is it is a balancing act with animations with threshold + low values. The thing is though, with Madden, is that the values even on default + 50 threshold, these kind of quirky animations remain. It's like the game keeps short-cutting the animations - like there is a lack of transition animation; such as falling up and getting back up again.
This is why I liked version 15 prepatch as it was finally smooth. Nothing quirky and nothing shorcutting. This post patch may have fixed a lot of issues, but it used shortcut animations to do so.
Essentially, yes. Penalty sliders are incredibly powerful this year, and can be used to bridge the gap in certain areas. I've learned, from this thread alone, that I need to meter out the values - to the point I am not going to use them to develop more animations, triggers, etc. It's a slippery slope, and can be difficult to ask people to use the sliders exactly - with that many values.
Pass reaction is one of those that seems to have taken an increase, as evidenced by the more aware linebackers again, but there are still moments (even on 80) that the DBs don't try to deflect, etc.