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Originally Posted by pinbw |
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Amazing work you did here! GREAT JOB on getting these updated for PS2 & PSP!
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In your notes you stated you ported this from my NCAA 13 roster conversion. I had some problems making the NCAA 13 roster work in dynasty mode, So is the Dynasty bug you mentioned related to the same problems in that roster.
(2 days ago, I managed to fix the dynasty issues in that roster a little bit more. Problem was related to some of the Excel columns of data from NCAA 14 in the Coaches or Teams data. So I think I fixed NCAA 13 dynasty issues now by using the previous years files as base.).
https://forums.operationsports.com/f...5&postcount=46
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However I plan to update all of my rosters NCAA 14 & 13 later today/tomorrow. So if you are using NCAA 13 as a source, then maybe you can wait for my next update first before fixing your roster...If not no problem. -- my next update may not be ready till Tuesday.
*Next major NCAA 14/13 update (9-24-18) will include:
Spoiler
KENTUCKY WK1,
UCF WK1,
Georgia State wk1,
Georgia more edits,
Illinois QB SPD is 85,
Pitt WRs speed fixed, AND
Vikesfan new Coach playbooks updated,
Wake Forest DC Jay Sawvel replaced with DC Dave Cohen (Sawvel Fired)
By Fans-Maybe a few changed players to Notre Dame,PSU,BYU, and TCU if I have time to include those fan made updates.
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Hi,
The Dynasty file I create is totally my own and not ported over. I basically take the roster update, and port that over directly to PS2 using my excel macro tool I made and NCAA Dynasty Editor (which I use to export the PS3 data to csv)
The macro takes all the PS3 attributes, names etc, and converts each to the format PS2 uses. There's a ton of math involved where attributes are different and player models, skins, faces accessories etc are not 1 for 1. Took me over a year to get the tool properly working for everything in the game.
Then from there, I have to go in and manually update the depth charts. I can't just port over the depth charts from PS3 because for whatever reason some of the games on PS2/PSP dont like it even though its similar in formatting. For this, I typically just auto-reorder and edit anything that I know looks off.
Then from there, I have to create a new dynasty, and immediately save it. I then pull the roster and depth chart from this dynasty and import it into an already created dynasty save I have from previous years.
I do this so I dont have to go redo as much of the leg work I already did in the mod. The dynasty mod required a lot of manual adjustments of data in the save file using spreadsheets and manual changes within the DB Editor tool. I recently rebuilt a new dynasty save but found out my Schedule and Bowl game databases didnt match each other, so I'm trying to fix that later today.
Each year, I end up redoing it from scratch though it wasnt really the intent lol. But some of the stuff like Heisman, coaches, pre-season all americans, magazine covers and articles, and rankings need to be remade anyway.
The most time consuming is rankings.
Anyway, I wish I could just port over coaches, but I cant. The playbook numbers are not the same. Many are, but there are more generic playbooks in the PS3/360 gen than in the PS2 so if it reads a playbook that isnt available, all hell breaks loose in the game. Funny things happen. They default to special teams lol.
I am able to port over coaching tendencies and other things though.
Once I have the dynasty mods made, and the rhythm going, updating the rosters should take about an hour or so after that. The PS2 ones are a piece of cake. The PSP ones take more time because of encryption and other finicky nuances.