โข Users will now play in the final groupings throughout Career and Solo Societies
That's my favorite fix on this list. Still not ideal as I want the leaders to tee off as late in the round as possible.
I'd like to see them add the ability to sort through the ghosts by Tee/Pin so I don't have to scroll through pages to find someone playing the same setup as me.
โข Added support for viewing the clubs of ghosts from the View Golfer menu.
This is interesting - I just realized you can do this the other day. Now I can see what clubs the ghosts are playing before they tee off. Wonder what change they've made to this. Seems to work just fine as is.
And they will be addressing ball physics with a tuner after the patch. Confirmed by Shaun at HB.
Great news all around!
Well. Maybe.
Letโs see what they actually do first.
We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was โgreatโ.
If you ask me the very first thing that shouldโve been patched within two weeks is the spinโฆ Literally before anything else
Well. Maybe.
Letโs see what they actually do first.
We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was โgreatโ.
If you ask me the very first thing that shouldโve been patched within two weeks is the spinโฆ Literally before anything else
Well, this is what they say about it.
Promising for sure!!
Let's keep the speculation to a minimum, now that we have things in place and a timeline for the patch. Here's what I can confirm for you, on the gameplay side of things, that wasn't covered in the patch notes - because these changes will be updated via the server after the patch goes live. We're targeting next week for the following gameplay tunings going live:
- Trajectories and RPMs increased to align with PGA apex's and spin rates.
- Surface penalty tunings to reduce the launch speed and spin rates for light rough, heavy rough, and bunkers. These should play between TGC2 and TGC2019 release values.
- Shot shaper distance affects (loss/gain) reduced to a more realistic range.
- Accompanying this will be all of the distance charts for base/min/max loft, for all clubs, for all 3 sets. So all the folks who spent the time charting things out already, don't have to do it again.
Now, again, this is the plan. We want to get this to you guys asap, but we also want to make sure it's solid before we do so. It's a significant change so bear with us while we get right.
Further swing difficulty tuning is something we're waiting for feedback on with the new club tunings before we push forward with that aspect of gameplay updates.
We are listening/reading. I'm on here every single day. I just don't engage that often because A) I have limited bandwidth with all the tuning and changes on the go and B) I refuse to promise or commit to something until its a sure thing. I hope you guys can understand that.
I look forward to getting these changes in your hands and hearing all of your feedback
Well. Maybe.
Letโs see what they actually do first.
We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was โgreatโ.
If you ask me the very first thing that shouldโve been patched within two weeks is the spinโฆ Literally before anything else
I was on this bandwagon at the start also, but after a months play it really only needs a very slight tweak. A couple of clicks up on the loft box for wedges can stop the ball very fast with very little rollout.(Master clubs).
It all got a bit blown out of proportion if you ask me..
I could live with the game the way it is. Hope they don't go overboard here. We should still be able to get good distance from fairway bunkers from a good lie damn near what you could achieve from the fairway. First cut should be no loss of distance but with about the same rollout as we currently experience.
I hope they do not make all the other rough play like a US Open course but there needs to be a penalty for offline drives and approaches. Where it gets sticky is on some of the approaches 75 yards and in. They are difficult enough as is without incurring major penalties from the rough.
They need to strike a balance somewhere between TGC2 and the game as it currently exists.
Can anyone confirm if the putting has been improved at all? It feels so strange with little feedback in the previous games. Also we need to be able to customize our characters swing somewhat. Long backswing, too far inside, over the top etc...
Expanded character customization options. Available skin tone options expanded.
Very glad to see this. For a while there it seemed like only brothas of lighter complexion were allowed to play
This is my first ever golf game, and I am absolutely loving it.
One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...
Putting is like it is in real life: really hard This is not a complaint -- I am not asking for them to fix anything; it's just a statement It's the single biggest thing that highers my scores. Either I'm way too long, or way too short -- it's just very difficult to gauge how much power to use.
A similar frustration I am having is with loft -- it's very difficult to gauge how much loft to use. Either I am to high and my ball just plops on green 30-ft away from the cup, or I am way too long, overshooting the green altogether
One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...
Once you've putted out on the final hole the leaderboard will pop up on the screen. You just hit the square button on PS4 to switch to scorecard or press X to advance. Once you press X to advance though, you will no longer be able to view your scorecard.
Very glad to see this. For a while there it seemed like only brothas of lighter complexion were allowed to play
This is my first ever golf game, and I am absolutely loving it.
One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...
Putting is like it is in real life: really hard This is not a complaint -- I am not asking for them to fix anything; it's just a statement It's the single biggest thing that highers my scores. Either I'm way too long, or way too short -- it's just very difficult to gauge how much power to use.
A similar frustration I am having is with loft -- it's very difficult to gauge how much loft to use. Either I am to high and my ball just plops on green 30-ft away from the cup, or I am way too long, overshooting the green altogether
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