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Old 11-13-2018, 09:51 PM   #8
howardphillips214
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Re: The Lob pass from User to User is Over Powered

Quote:
Originally Posted by splashmountain
read what i said and notice i was specific about what i wanted. no where did i advocate for nerfing athleticism. It's not that the jumper is jumping super high and the ball is going to high for the defender. yes that happens every now and then too. which is realistic. i dont have an issue with that.

my problem is that the lob pass is more or less unstoppable user vs user. period. ANd it doesnt matter if your in the passing lane or not. It's going to sore THRU your hand/arm. not over. THRU. that is not realistic and it negates a smart defenders smarts and timing. all i ask for is make the ball live when its a lob pass. meaning if i time it right. let me tip it and change the balls trajectory. let me jump and bat it down if i hold the RT while hitting Y to jump. if i tap the steal button at the right time. let me tip it to myself or snatch it out of the sky (this should rarely happen most lobs are tipped not snatched out of the sky.) and when its tipped do not give it back to the offensive team. make it a live ball where anyone has a chance to grab it and go.

You guys have been playing 2k and dealing with their devs or producers Nerf or OP, nerf or OP way of doing things. I'm not asking for that. I dont want the athleticism to be nerfed. I dont want lob passes in general to be nerfed. I want the ball to be live. this is realistic approach. not a nerf approach or an OP approach.

I dont want cpu steals when a user is controller the player. that is the worst thing on earth if you ask me. if i'm playing a human i want to ...play a human.

Do you understand my point?
No, because you're extremely contradictory.

Question: is the player you're controlling a defender/Athletic player? Because IMO you're talking about tipping an alley oop, which would require you to tip at the apex of the pass or before it reaches the offensive player receiving the pass. This means you'd have to be controlling a player with either a better vertical, or a high rating than the guy catching the pass.

In my opinion, the passes on oops have had very low trajectories for years now. An oop is SUPPOSED to have enough loft to go over the defender, enabling the offensive player to catch the ball without much resistance.

Since the ball already has a low trajectory, and I'm assuming you're NOT using someone that can jump out of the gym AND steal the ball at a high rate, i believe you're talking out of your ***, sir.

I'm thinking of Semi-Pro right now when they "invented" the alley oop. Lmfao they couldn't stop it at all.

A well timed alley oop with a good passer and good finisher SHOULD be the most unstoppable play in the game.

No, sir.. You are wrong.

How many tipped oop passes do Deandre Jordan, and Andre Drummond have for their CAREER let alone in a game/season?

I'd wager less than 3 each.
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