Which version of the NCAA Dynasty Mode do you miss the most?

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  • Spear
    Video Game Dev
    • Sep 2002
    • 4434

    #1

    Which version of the NCAA Dynasty Mode do you miss the most?

    We are conducting scientific research. Interested in hearing your opinion about what version and year of the NCAA Dynasty mode you miss the most. What made it different, why you miss it?
    Owner, Spear Interactive
    Indie Game Publisher & Developer | Canada

    Building Varsity – The first-ever High School Football video game
    Coming to Steam, Xbox, & PlayStation

    Join our Discord: discord.gg/v8aFWkmYMT
    VarsityVideoGame.com | SpearInteractive.com
  • SilverBullet19
    MVP
    • Oct 2015
    • 4089

    #2
    Re: Which version of the NCAA Dynasty Mode do you miss the most?

    I would say I miss a few versions for various reasons, but pretty much years 11-14. What I miss/what made them special:

    -I miss the recruiting (real recruiting like in 11-12, where you had to make the pitches on your own, make promises, etc. In 14 you just assign points and you're done). Recruiting was a great challenge, requiring thought and strategy. Not so much in 14, it just mattered if you threw more points at the guy.

    -I miss the discipline features of 11, suspending players and such. Just like real life, players screwed up. Are you easy on them because they're a star, or does everyone get equal treatment?

    -I miss custom conferences and coaching carousel of NCAA 14 (although I do wish I could pick my coordinators)
    Check out my dynasty:
    http://forums.operationsports.com/fo...oma-state.html

    Major Boise State fan

    Comment

    • BiggestKJ
      Pro
      • Mar 2003
      • 864

      #3
      Re: Which version of the NCAA Dynasty Mode do you miss the most?

      Whatever was it that had the Magazine front pages each week to highlight the breaking news. Bring that back.

      Agree on the NCAA11 recruiting. Bring back academic suspensions as well.

      Comment

      • ApolloC..28
        Just started!
        • Dec 2018
        • 2

        #4
        Re: Which version of the NCAA Dynasty Mode do you miss the most?

        NCAA 11 and 12 were my favorite
        The best part was the customizable part of it.
        Making your schedule
        Choosing recruits
        The presentation in game and the news headlines
        Also slowly seeing your team rise in the ranking was so cool. My Flordia Atlantic rising up for 3 years to play in national championship was one of my favorite moments I had in game .
        Also having college guys go to NFL was cool

        Comment

        • DD1190
          Rookie
          • Dec 2018
          • 13

          #5
          Re: Which version of the NCAA Dynasty Mode do you miss the most?

          NCAA 12's recruiting process was perfect. You actually had to make phone calls and have a conversation with the recruits.

          The PS2 dynasties had the academic and discipline scenarios that added an extra level of depth to the recruiting. You couldn't just recruit everyone if you wanted to keep your program clean. I thought that idea was great.

          Also, the Coaching Carousel was an outstanding addition to the dynasty mode in the later years.

          Comment

          • Miles Perry
            MVP
            • Jul 2012
            • 1474

            #6
            Re: Which version of the NCAA Dynasty Mode do you miss the most?

            Adding to what has already been said... in NCAA 11 when you got offered a new job it showed you the team ratings


            Sent from my iPhone using Operation Sports

            Comment

            • ejohnson221
              Rookie
              • Dec 2005
              • 130

              #7
              Re: Which version of the NCAA Dynasty Mode do you miss the most?

              I hope you guys make this a reality! Much needed.

              -in depth recruiting
              -coaching carousel
              -scheduling changes (maybe contract agreements)
              -playoff system
              -discipline of players
              -creation of uniforms, be able to implement them during the season.
              -customization!! Uniforms, rosters, teams, etc.
              -roster/team share
              EJ

              Comment

              • bb9
                Rookie
                • Dec 2008
                • 302

                #8
                Re: Which version of the NCAA Dynasty Mode do you miss the most?

                Recruiting
                Create a playbook
                Create a player
                Uniform editor
                Dynasty mode

                Comment

                • huntt26
                  Pro
                  • Nov 2006
                  • 899

                  #9
                  Re: Which version of the NCAA Dynasty Mode do you miss the most?

                  NCAA 14

                  Coaching carousel, custom conferences, custom teams, custom bowl tie-ins, ticker at the bottom giving score updates, the break-ins giving score updates.

                  NCAA on PS2

                  Heisman presentation, spring game scrimmage, suspend players for doing bad in class or getting into trouble.

                  Comment

                  • MegaBearsFan
                    Rookie
                    • Apr 2007
                    • 23

                    #10
                    Re: Which version of the NCAA Dynasty Mode do you miss the most?

                    I wrote a blog post a few years back about what I'd like to see if EA ever started making NCAA Football again:
                    I recently wrote about the ongoing lawsuit between Ed O'Bannon and the NCAA regarding player likenesses for college athletes (and compensation for college athletes in general). While it seems unlikely that any college football games will be made using the NCAA license while this lawsuit remains unresolved in appeal limbo, it does seem inevitable to me that EA will eventually start making these games again. Hopefully, it will come with the ability to include real player likenesses, but that is likely to depend on the outcome of any appeals and the willingness of the NCAA to include real player likenesses in games. Video game sales seems far too lucrative an exploit for the NCAA to pass up, so I highly doubt that they'd simply refuse to grant their license. Operating under the assumption that EA will go back to making NCAA Football games within the next few years (hopefully as early as NCAA Football 18), I'd like to start talking about the kinds of things that I'd like to see in such games. It's been three years without a college football game. It doesn't look like we'll be getting one for 2016 either. But hopefully a new entry in the series is only a year or two away... Legacy features that must return! I don't expect all the old features to return, and even the ones that do return might not be the same as in the older games. But here's the things that I think the game should absolutely have in some form or another (hopefully similar to previous games): In-season recruiting in dynasty Redshirt players Export draft class to Madden Conference re-alignments EA Locker: Roster sharing & Team Builder Custom stadium sounds "Toughest places to play" Roster-sharing might seem unnecessary if the result of the lawsuits means that EA can actually license the rights to player likenesses. But it's unclear how that would work. There is no college football labor union (equivalent of the NFL Players' Association) that I'm aware of, so either the NCAA would have the rights to license all of its players as a collective, or it would be the responsibility of the game-maker to individually license each and every player. Hopefully, it's the former. But if it's the latter, that leaves open the possibility of individual players refusing to grant rights to their likenesses, which means they won't be included in the game. Would EA simply remove them from the roster? Or replace them with some generic player? Or go back to using "QB #10" as that player's name? Worse yet, would the game-maker even bother to approach all the athletes, or would they just settle for the key players from elite schools? In any case, college football rosters are often in flux right up to the start of the season, and many teams need a few games before they settle on a final depth chart. So the ability to share roster updates means that the user base can keep the rosters up to date if EA uses outdated rosters. Hand-me-downs from Madden Madden is now a few years ahead of NCAA Football, and the past few years have actually seen a decent improvement in the quality and depth of the game. Of course, I'd like to see a lot of features from recent Madden games also get imported into any future NCAA Football games: Tackling / physics engine Improved running, receiving, QB throw-placement, and defensive play Player experience and confidence (needs to be much more volatile though) Skills Trainer, augmented with college concepts such as the option Stadium upgrades and renovation Just please, for goodness sake, don't force another Ultimate Team gimmick down our throats!...

                    Some of it may apply here...

                    I echo the sentiments of SilverBullet19: I did not much care for how "streamlined" the recruiting was in NCAA 14. I thought it took a lot of the heart out by just boiling it down to a process of min-max-ing points, rather than making pitches to individual prospects. So my fave would probably be NCAA 13.

                    I'd like to see a college dynasty mode that really focuses on the idea that the players are young kids who are still learning the game. So I'd like to see a mode that pays a lot of attention to weekly scouting, game prep, practice, and finding/correcting mistakes. Basically, the more meaningful activities the mode can give us during the week in between games, the happier I'll be!

                    I'm talking about maybe even having a process where you have to TEACH your playbook to your freshmen or transfer players. So you have to install plays in your playbook one at a time (or at least one concept at a time) starting in the off season mini-camp, and going through the first few weeks of the year. Players who don't know the playbook are more likely to make mistakes (run the wrong routes, blow a defensive assignment, etc). This would give upper-classmen more of an advantage over younger players, as they'd know the scheme and playbook. So you might play a lower-rated upper-classman over a higher-rated lower-classman because that upper-classman knows the playbook so well.

                    Each week, you might even add new plays based on the scouting report of your opponent. They have a mobile QB? Maybe you install more QB Spy and DE contain plays. Maybe your opponent favors a Cover 3 defense? So you install more drag, level, and quick out concepts to take advantage of the defense. etc...

                    Would also like to have a playoff system, conferences, and the ability to customize the playoffs. Personally, I'd like to see NCAA expand playoff to give an auto bid to conf champs:
                    http://www.megabearsfan.net/post/201...-playoffs.aspx.
                    Maybe an 8-team playoff with power 5 conf champs, 1 non-power 5 conf champ, and 2 ind/at large/wildcards.

                    Also, maybe let the user create female players? There have been several women who have played division I college football.
                    Years ago, back when I was much more into playing Madden NFL games than I am now (read: back when I was too young and naive to realize how much they sucked), I had proposed on the EA Forums that they should add the ability to create female player and / or coach models. I'd post a link to the forum topic(s), but I don't remember my login info to look them up. It's something that I'd still like to see as an option in future games, and with the recent news that the NFL may be hiring its first full-time female official, I thought now might be the time to bring up the topic again. Sarah Thomas has reportedly been hired as the NFL's first female full-time official. Sports games like Madden should have options to create female characters and (especially) coaches. Women play these games, and women do have an interest in football and other sports. But when they play Madden, they can't create themselves as a player or as a coach because the game doesn't allow them to. And when creating an avatar of yourself to play these games is one of the main selling points of features like Franchise, Superstar, and so on, then it seems unfair to prevent a large chunk of your audience from being able to play that feature as intended. I get to create myself as a coach. After all, EA has a Game Face feature that allows you to scan your own face into various games. I was able to use this feature to create myself as a coach for my past Madden franchises. But my girlfriend or sister can't use this feature because there aren't any character models for female coaches (or players) in most major sports games. Unless she wants her head on a man's body... As far as I know, the NFL doesn't have any rules actually prohibiting women from playing or coaching in the league. Yeah, sure, that's "Air Bud logic", but women are people, not dogs. So the fact that games like Madden don't even allow female characters to be created is actually not even representative of the actual rules. And from a more socially-progressive standpoint, having such a feature could help to make the game more accessible to female players, and possibly even encourage women to pursue playing or coaching the sport and breaking that respective glass ceiling. After all, seeing a digital version of herself competing with the male players might inspire young girls to pursue careers in football outside of sideline correspondents, cheerleaders, athletic trainers, analysts, or the other "off-field" jobs that they are currently restricted to. Perhaps my difficulty taking the Lingerie Football League seriously is an example of prejudice on my part, but it is a thing, women do play it, and they supposedly take it very seriously. I've heard people say that there just aren't any women who are interested in playing football. While it definitely seems to be true that there haven't been any women who have been ambitious enough to seriously try, I don't think it's necessarily true or fair to say that there isn't interest. Women do play football! There are, in fact, entire professional football leagues for women. I'm not sure how serious the Lingerie Football League is (I'm sorry, "Legends of Football League"). I don't know much about the league, so my assumption that it's mostly just sexual exploitation may be an example of the very prejudice that I'm hoping to confront. But the LFL is a thing that actually exists, and women do play in it. And from what I've heard, they take it very seriously...
                    Last edited by MegaBearsFan; 12-10-2018, 04:17 PM.

                    Comment

                    • sherrane
                      Pro
                      • Apr 2013
                      • 684

                      #11
                      Re: Which version of the NCAA Dynasty Mode do you miss the most?

                      Originally posted by SilverBullet19
                      I would say I miss a few versions for various reasons, but pretty much years 11-14. What I miss/what made them special:

                      -I miss the recruiting (real recruiting like in 11-12, where you had to make the pitches on your own, make promises, etc. In 14 you just assign points and you're done). Recruiting was a great challenge, requiring thought and strategy. Not so much in 14, it just mattered if you threw more points at the guy.

                      -I miss the discipline features of 11, suspending players and such. Just like real life, players screwed up. Are you easy on them because they're a star, or does everyone get equal treatment?

                      -I miss custom conferences and coaching carousel of NCAA 14 (although I do wish I could pick my coordinators)

                      I agree completely. Recruiting was sometimes more difficult than playing the game, which is probably why it was done away with. I wish EA gave us the option to either just assign points or to go into the pitch details (assigning points would simply automate that task).

                      Comment

                      • Spear
                        Video Game Dev
                        • Sep 2002
                        • 4434

                        #12
                        Re: Which version of the NCAA Dynasty Mode do you miss the most?

                        Keep the feedback coming. It helps when you can pinpoint the exact version that you think was the best.

                        My favorite was the PS2/Xbox era because of budgets, pitches when recruiting, suspensions, NCAA violations, National/Regional Broadcasts and I felt the recruits had more variety. NCAA 11 on PS2 is highly recommended.

                        Ideally, we could incorporate that level of complexity with the freedom of the PS3/360 version. The freedom to change your in-season recruiting list and your dynasty's settings.

                        I'd love for us to figure out a way how to incorporate geography better into the recruiting process. If you're in NY, you might have more accurate scouting on the recruits in your area, versus the ones in California. Maybe you have to spend more scouting points for a recruit that is across the country from you (as you'd have to take a flight to get there and scout them in-person).

                        Also - I'd like to see recruits with different exposure ratings depending on the HS they go to or the combines they attend. Trying to find that gem recruit who doesn't go noticed. Not sure the correct logic on that yet.
                        Owner, Spear Interactive
                        Indie Game Publisher & Developer | Canada

                        Building Varsity – The first-ever High School Football video game
                        Coming to Steam, Xbox, & PlayStation

                        Join our Discord: discord.gg/v8aFWkmYMT
                        VarsityVideoGame.com | SpearInteractive.com

                        Comment

                        • JHamilton9
                          '94 World Series MVP
                          • May 2014
                          • 641

                          #13
                          Re: Which version of the NCAA Dynasty Mode do you miss the most?

                          I miss being able to have a point system based on what tactic I would use. Plus, knowing what the recruiting budget was going to be (or not be) would help me plan on what players I could recruit. Bigger schools would have a bigger budget so they could recruit nationally; smaller schools and budgets would require you to recruit regionally.



                          For instance, if an assistant made the call it might have cost 1 point, but the head coach calling would count as 2 or 3 points.


                          If an assistant made a visit to the recruit, the amount of points would be based on the recruit's location. If I were Georgia Tech, it might only cost me 4 points to visit a recruit in Georgia. If GT had to visit a recruit in California, it would cost something like 10 points. If the head coach made the visit, the points would be greater than if the assistant made the visit.

                          Comment

                          • sherrane
                            Pro
                            • Apr 2013
                            • 684

                            #14
                            Re: Which version of the NCAA Dynasty Mode do you miss the most?

                            Originally posted by Spear
                            Keep the feedback coming. It helps when you can pinpoint the exact version that you think was the best.

                            My favorite was the PS2/Xbox era because of budgets, pitches when recruiting, suspensions, NCAA violations, National/Regional Broadcasts and I felt the recruits had more variety. NCAA 11 on PS2 is highly recommended.

                            Ideally, we could incorporate that level of complexity with the freedom of the PS3/360 version. The freedom to change your in-season recruiting list and your dynasty's settings.

                            I'd love for us to figure out a way how to incorporate geography better into the recruiting process. If you're in NY, you might have more accurate scouting on the recruits in your area, versus the ones in California. Maybe you have to spend more scouting points for a recruit that is across the country from you (as you'd have to take a flight to get there and scout them in-person).

                            Also - I'd like to see recruits with different exposure ratings depending on the HS they go to or the combines they attend. Trying to find that gem recruit who doesn't go noticed. Not sure the correct logic on that yet.

                            I think this is on the right track, but EA never touched on anything like this. With texts, emails, and phone calls, I'm not sure the recruiting aspect would change significantly based on the region, but scouting would. EA used the Pipeline where recruits in the state gain more weekly points during recruiting. As you point out it is expensive in both time and money for Syracuse (NY) to scout southern California. When you think about it, perhaps the Pipeline should effect scouting more than recruiting.



                            Make it more expensive for Syracuse to scout southern California and they can only scout up to around 50% (scouting service, film, and one in-person scouting trip) unless it becomes a pipeline where they have built personal relationships with coaches who provide them with more information about prospects. Maybe you can see more 3-star players in pipeline states because of those personal relationship with the high school coaches in the area, which could be your "hidden gem" idea because the 3-star is really a 4-star from a school that doesn't produce a lot of college players.



                            Bob Pruett went 94-23 at Marshall from 1996 -- 2004 and he got a lot of talent from Georgia. His reasoning was that everybody recruited Florida and he wasn't going to win those battles as a MAC school in WV, but he developed connections in Georgia (usually in the top 5 for high school recruiting) and would always seem to get an underrated player from that state every year who performed well for him.

                            Comment

                            • Miles Perry
                              MVP
                              • Jul 2012
                              • 1474

                              #15
                              Re: Which version of the NCAA Dynasty Mode do you miss the most?

                              This isn't related to any version of NCAA, but I want to add to the geography stuff... I'm a high school football coach, and I'm involved in our recruiting process. As the contact period is open right now coaches from all over the country are stopping by our office to talk to us and kids. To go with the added scouting and stuff I think it would be cool to incorporate a way to "focus" your recruiting on certain geographic areas. Not just states, but certain metro areas (as this is what most colleges do). The areas that you focus give you a slight boost to interest from the recruit, maybe because you've talked with that kid in person, versus a school in California who has only made contact over the phone or twitter initially?

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