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Old 01-08-2019, 06:58 AM   #21
SUGATA
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by GameplayDevUFC
Gameplay Changes
  • Removed the ability to perform a spear takedown when the fighter attempting the takedown is in a health event.

Ratings Changes
  • Al Iaquinta - Strike speed plus 2, chin plus 2 (93), body health plus 2 (91), head movement plus 1 (91), footwork plus 3 (91), Block plus 2 (92), sub d plus 4 (90), grapple stamina plus 4 (90), striking stamina plus 4 (92), endurance plus 3 (90), bottom game plus 3
  • Kevin Lee - Switch stance plus 13, body plus 1 (90)
  • Dan Hooker: Chin plus 2 (90), toughness +4, heart +4 strike speed plus 2
  • Jon Jones: plus 2 in strike stamina to 94, plus 1 in grapple stamina to 93 Footwork: 4 point buff to 94. Plus 2 in head movement to 92
  • Andrei Arlovski: strike speed - 1 (93)
  • Chad Mendes: body strength: - 1
  • Corey Anderson: Strike Stamina plus 2 - 89, Chin plus 1 - 89, toughness plus 2, heart plus 2 89
  • Latifi: TDD plus 3, Clinch grapple plus 2
  • Carlos Condit: Bottom game minus 1 (89)
  • Amanda Nunes: plus 1 power, accuracy plus 2, head movement plus 2
  • Alex Gustaffsson: strike speed -1
GPD, you did a great job on post release supporting the game, but do you have a plans to fix Strike Feints? - they are almost useless and SUICIDAL, b/c of issues:

https://forums.operationsports.com/f...s-how-fix.html

ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.


ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
> Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
OR remove Stamina tax for Feints at all.
Even if you will need to instantly return removed on input stamina value
OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).

[FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.


ISSUE #4 [added 08.01.2019]
BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
> Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).

ISSUE #5 [added 09.01.2019]
TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
> Allow to buffer/queue TD feint into strikes or lunges.
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