With the updated rosters, i’m Not seeing the 10 second thing. Longest i see them hold it is for like 7 seconds. Might happen twice a game.
One reason I always used the updated rosters is that they don’t call as many shot plays. I think that might be what you’re seeing with the preseason rosters. It’s like the updated rosters have better tendencies with playcalling and calls it more based on percentages from the real nfl season while the preseason/default roster calls plays purely based on the star ratings in the default playbooks. No way to prove this. Just what ive noticed after watching both rosters with the same sliders.
The cpu offensive attack is a little more aggressive since the December patch. Yesterday i tried wr catch at 50, but it was too strong. Try it at 52, then 51.
If this doesn’t work, i have another out of the box idea that doesn’t involve any slider movement. Big part of the problem is the offenses are throwing the ball too deep, even if it’s not shot plays, they’re not going short enough. Most nfl passes only travel 5-10 yards beyond the line of scrimmage. This out of the box fix would involve changing the schemes to some kind of west coast attack. I’d have to build a list. I think this would help and keep the offenses from going too deep. Ive tested this with the all-time roster set ive been re-editing, and this works very well. It’s like when the players dont match the scheme so well, it really tames the offense
But before we get that deep, try this slight adjustment with wr catch. It’s like these play beautiful one game, and the next game there’s too many offensive yards. It’s very strange, but it’s the same thing that happened since the December patch. Offensive attack became too aggressive. Pretty sure this scheme trick would work if the wr catch thing doesn’t. Seems like the games the play real real stats, have teams running some kind of west coast scheme.