LOL! HOW???
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Re: LOL! HOW???
I think it would be best to post images of the stats for each round. If it were a one, fifteen minute long round you're clearly the winner. But it's 3 rounds and it's scored round by round. I'm not saying you're wrong, it's just best to show the stats for each round so we get more of the picture. -
Re: LOL! HOW???
....kinda need to see a video or stats of each round. This isnt Pride where the whole fight is judged as one round.Comment
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Re: LOL! HOW???
Here are the stats for all three rounds...
IMG_1436.jpgIMG_1435.jpgIMG_1434.jpg
Sent from my iPhone using Operation SportsComment
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Re: LOL! HOW???
Yeah I don't really know why you lost. At least number-wise you won all 3 in my opinion.Comment
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Re: LOL! HOW???
You clearly won every round. No idea how you lost that.
Im gonna guess you were moving backwards a lot, and countering him.
This game seems to give a lot of points for moving foward.
I've had similar fights were I pick a guy apart, but im walking backwards the whole fight, and end up losing somehow.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: LOL! HOW???
Judging is 100% damage and not every sig strike does equal damage.
It looks like he may have won rounds 1-2 cuz of Diaz high chin and the sig strikes being close.
I do hope the judges become less “accurate” in terms of figuring out who did more damage. That’s likely be a clear win Irl.Comment
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Re: LOL! HOW???
You clearly won every round. No idea how you lost that.
Im gonna guess you were moving backwards a lot, and countering him.
This game seems to give a lot of points for moving foward.
I've had similar fights were I pick a guy apart, but im walking backwards the whole fight, and end up losing somehow.
Yes, thank you. THIS is the main issue. I counter all fight to deal with the maniac pressure some players fight with. This game does not reward counter fighting enough. Even when you literally out point someone using slips, lunges, etc. This judgement proves that pressure fighting is inherently rewarded.
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Re: LOL! HOW???
No doubt you won that... Closest round was probably the first, but that's still REALLY hard to argue. Diaz' chin probably meant you didn't inflict that much damage, and if he landed just a few body kicks fx. then due to Cerrones comically low body health, he could have "inflicted more damage", which probably lost you the fight. Ridiculous that health attributes wins points in this game...Comment
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Re: LOL! HOW???
No doubt you won that... Closest round was probably the first, but that's still REALLY hard to argue. Diaz' chin probably meant you didn't inflict that much damage, and if he landed just a few body kicks fx. then due to Cerrones comically low body health, he could have "inflicted more damage", which probably lost you the fight. Ridiculous that health attributes wins points in this game...PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: LOL! HOW???
Yes, thank you. THIS is the main issue. I counter all fight to deal with the maniac pressure some players fight with. This game does not reward counter fighting enough. Even when you literally out point someone using slips, lunges, etc. This judgement proves that pressure fighting is inherently rewarded.
Sent from my iPhone using Operation Sports
FadeawayJay and Phillyboi's points have me thinking though and I'm going to ask Skynet directly about this. Its possible that since the game knows how much damage someone is actually taking that could skew the judging a little in situations like this. With that said, I believe a rock/stun/knockdown is the clearest indication of damage in the game and Cerrone had more of them so that shouldve resulted in him winning the fight.
9/10 when someone posts fight stats, I can see an argument for why the decision went down the way it did but I cant figure this one out.Comment
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Re: LOL! HOW???
I hate to spoil this but forward movement isnt factored in much at all when it comes to the judging AI. Skynet confirmed this a while ago.
FadeawayJay and Phillyboi's points have me thinking though and I'm going to ask Skynet directly about this. Its possible that since the game knows how much damage someone is actually taking that could skew the judging a little in situations like this. With that said, I believe a rock/stun/knockdown is the clearest indication of damage in the game and Cerrone had more of them so that shouldve resulted in him winning the fight.
9/10 when someone posts fight stats, I can see an argument for why the decision went down the way it did but I cant figure this one out.
Yeah thats probably it. I almost always pick low level guys, and even in quick fight, im almost always fighting champs or top tier fighters.(I've complained about arbitrary stats based on tiers since day 1) So when I move back and pick my shots with simple jabs and straights, It's creating the illusion of pressure and forward movement being rewarded, but in reality I'm probably just not dealing dealing any damage with my pot shots, even though my numbers are way higher.
Ive lost a bunch of fights where I CLEARLY have significantly better post fight stats in every round.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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