Any idea if the scenario engine affects cpu controlled teams? To use the A.B. example, seeing that he's likely not going to be sticking around may influence how I handle my own resignings at the end of the season. Maybe I choose to not resign an expensive, aging guy (or more than one) who has been productive because I want to go after Brown...and then if I miss out on Brown, I have to live with my mistake or try to re-sign my guys from free agency. If it affects the cpu, and we can see that it affects the cpu, it gives us something to strategize about in our own franchise.
If the scenario engine only applies to the user, then it's still kind of cool but also pretty hollow.
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