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Old 05-09-2019, 08:00 PM   #12
jfsolo
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Join Date: May 2003
Location: Santa Clarita, CA
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

I like how Clint added in a lot of gameplay info that didn't necessarily have anything to do with the Superstar abilities.

Changes to the passing trajectories is obviously a good thing- It is going to take me a minute to get use to not using double tap on medium passes though.

The changes to pass rushing has me really fired up. Without slider work Madden has always allowed to much time in the pocket(unless players were using nanos or other exploits)

Nerfing the Lurking Linebackers-It doesn't really affect me, but it's good for H2H play.

The animation polish stuff is potentially huge too-Lessening the typical Madden jank will make everyone happy.

A lot of people are going to be pissed about different game speeds being gone. They probably didn't want to add all of the testing time that would be needed to get the animations correct for the other speeds. I liked playing on fast myself, but like the people who like the slower speeds, we'll all just have adjust.

I personally think that ball hawk should be out of the game instead of being on by default, but since I can turn if off and don't play H2H, I'm not going to worry about. it.
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