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Old 05-12-2019, 03:54 PM   #3
WarMMA
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Re: Would y’all be interested in an adrenaline system instead of FTF?

I wouldn't mind an adrenaline rush kinda thing going on, but what really needs to be done for the FTF on the ground is what Undisputed 3 had. There needs to be a fully interactive FTF system, where both the attacker and defender have options. In Undisputed 3 once a fighter was rocked and on the ground, the attacker had the options of striking, going for a sub or advancing position. The defender had the options of blocking strikes, using ground sways to try to avoid them, trying to catch them to regain posture control and also blocking transitions. The way it worked was the FTF state only lasted a certain amount of time, depending on how bad a fighter was hurt. In that time if you could land enough strikes on the defending fighter or their block, the ref would step in and stop it. And as the defender if you could avoid enough strikes or time and catch a strike, you'd regain posture control and recover. We need a interactive FTF system like that. This thing where the attacker mashes buttons and the defender wiggles the stick to magically recover needs to be outta here.

Last edited by WarMMA; 05-12-2019 at 03:58 PM.
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