First question I have is about offseason recruiting. How come some players just never commit even after week 5? I know some players have a DNQ in their interest bar and it gets grayed out, but I know what that means and why they can't play. However, some player's interest bar is full but they never end up committing and just stay there until you advance. Is it meant to emulate a player who just loses interest in sports and doesn't want to play college football? Or is there no explainable reason? I've lost a lot of 3 star recruits because of this. Also as a side question when I find the correct pitch and it shows a green plus sign should I continue to use that pitch in the following weeks or will the player get annoyed? Like "ok I get it, stop telling me about your coaching style you've spent 60 hours on it." lol
Second question I have is about simulating games in regards to stats. So, I don't play any of the games I strictly sim them. Does the coaching strategy you choose play a part in the way the stats come out, because I haven't noticed any difference whether I set the strategy to "option run" or "west coast." My QB has an identical stat line after simming a game in regards to rushing and passing yards every time no matter what the play book or strategy is.
Final question is about the results of the sim (wins and losses.) This might end up in a rant because I got pretty angry earlier today lol. I don't get how I'm consistently ending up 5-7, 4-8, or 6-6 when my teams ratings are A Overall, A- Offense, A defense. And a lot of these games are blowout losses too. I have a 99 rated QB, 90-95 rated defenders, solid offensive line, 90 rated RB, etc. but I lost 42-12 in a bowl game against 5-7 Utah state who's team ratings were D+ D+ D+. There's no way with the talent I have on my team we shouldn't be ranked in the top 10 but we lose games to much inferior opponents on a regular basis. Does this tie into the previous question of the coaching strategy that you select? Is there like a hidden team chemistry rating that effects the way the players perform? It just doesn't make much sense to me

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