11-25-2019, 06:09 PM
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#3
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Pro
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Re: What if I told you....
So biggest problem here is the damage feels waaaaaaay to low for me. I even think the regular game settings has too low of damage. Also I did not see any more ragdolls than normal unfortunately.
That being said these settings do have some interesting things going on that make me think.
The low short-term stamina cost felt really good actually, because the new combo system still keeps strikes in controlled exchanges rather than constant throwing. I think a much lower short-term stamina cost (like these settings) combined with a much higher long-term stamina cost would be awesome. This way you could choose to go crazy and turn up the heat much more than you can now, but just like in real life you risk blowing your load early. With these settings the long-term stamina is way too high, but obviously that is because you cannot change short-term and long-term stamina independently.
The other thing that felt good as a result of the lower short-term stamina cost, was longer exchanges. Again the damage in these exchanges was terrible in my opinion, but it was cool to see extended exchanges for once. Now the issue here is that we don't have proper striking accuracy in the game, so its either small exchanges (regular settings) or much too low of damage (these settings). That being said I doubt accuracy is ever going to be fixed considering the franchise is taking the ultra competitive MLG pro route, because if some top 5 player lost due to his fighter missing a hook they would cry about it and claim the game is trash. Any sort of RNG is pure evil apparently.
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