2/27/21*PDF Updated with some slight changes, and also some add-on's that can add some additional immersion.* More changes coming soon!
I have been playing NCAA 14 for years, and one thing that has always bothered me is the predictability of offseason player progression. All players seem to progress by 4-7 points (depending on program) and it makes it way too easy and predictable. For example, I know that if I recruit a 79 overall player, redshirt him, and keep him for 5 years, his final ranking will be between 94 and 99 overall. That is boring. This simple system provides two things: balance and unpredictability. Balance is important so that user rosters don’t get “out of whack” and unpredictability is important because… well… at this point we have all been playing this game for 6-7 years and need some new ways to spice things up.
Rationale:
The rationale behind this system is simple:
-Make progression more unpredictable and dynamic
-Make progression balanced
-Slightly handicap the user because if you are like me, I get bored taking Vanderbilt to the National Championship with a 99 overall roster in just 3 or 4 years
-Save time -other systems may take several hours to implement. Mine takes somewhere between 5 minutes (if you only dynamically progress user players), and a couple hours (if you do this for some/all CPU rosters).
-More transfers - the game has a player transfer from/to any given program every few years. Real life programs have 2-5 players transfer in a given year.
I won't take up any more space here, but it is all in the attached PDF file. If you have time and want to try out a new progression system, give it a look and send me some feedback.
I have been using it for a while, have evolved it, and finally feel like I have it right, so I thought I would share it here.
Disclaimer: The document is very long, but actually pretty simple once you get the hang of it. That said, it will not be for everyone, but feel free to leave constructive feedback. It has completely breathed new life into the game for me.
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