I think it has been well documented that users have a different idea for progression, but what I want to know is why EA doesn't factor injuries into progression. In my franchise mode, I had Devante Parker suffer a torn Achilles and was out for 41 games. However, his skills never negatively diminished.
Does anyone have thoughts on a system that I as a user can incorporate to reflect injuries? Obviously I could just edit the player and adjust his physical traits, but does anyone do this and have an idea of how much a hit they should take due to injury?
Does anyone have thoughts on a system that I as a user can incorporate to reflect injuries? Obviously I could just edit the player and adjust his physical traits, but does anyone do this and have an idea of how much a hit they should take due to injury?
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