Madden's Running Game NEEDS To Have This Feature!

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  • Moegames
    MVP
    • Jul 2002
    • 2396

    #1

    Madden's Running Game NEEDS To Have This Feature!

    So since i had posted this reply in the "Other Football Games" Sub-Forums. I felt the need to give it one more shot in the Madden Forums so that maybe someone can pass this on to Madden Dev's.

    I've pressed this suggestion for many years hoping Madden Dev's would see the light and ..at least add it as an "Option" or toggle on/off feature.

    Anyways..Im just gonna copy/paste my entire post from there in here, below...

    One of the reasons why NFL2k had such a fun and exciting running game is for one simple thing that Madden Developers have been unable to see and/or refuse to add...and that is this...With NFL2k when running the ball..you had to tap the button for speed bursts but most importantly..you had to also tap that button to break out of tackles, and man, it was implemented perfectly..you couldn't over use it in making the gameplay unfair or feeling too "arcadish".. it was well done and felt good. This is why running the ball in NFL2k was so fun and exciting to do...it made you feel like you earned those yards.

    I am baffled sometimes that not many people mention this but if you NFL2k gamers/fans sit and think about what i am saying...you'll see what i mean. Running the ball in NFL2k never got old, it was always fun to run the ball in 2K when you had to quickly tap that "Break Tackle" button to break out of tackles. Or how running a sweep running play around the right or left side following a couple of your shifting linemen then suddenly finding that hole to slip through quickly by tapping that speed burst button to race through that hole before it closed up..only to find a DB coming at you with a hard tackle and you try and fight off that tackler by , once again..quickly tapping that button to break out of the tackle only to get brought down because at this point the break tackle button was much less effective at this point. NFL2k had the right formula for this implementation of this feature that gave this game a thrilling experience when running the rock.

    Yep...I been harping on the Madden Dev's for many many years to put this into its Madden game but it fell on deaf ears, and I know they read my advice/suggestion because i pressed a few Game Changers a few times and sent a few messages to a couple of Madden developers and they just dont see it. Madden Dev's have implemented a few of my suggestions over the years, just a few small ideas i past onto them back during the 360/ps3 era but for what ever reason... They dont want to see how this small thing makes such a big difference in the feel and excitement of running the ball. All they have to do is at least add it into the game as an option. I know madden has the speed burst button but its implemented in a very lame way..by just pressing on the trigger or letter button and keep it pressed down..and that sucks, always has, and gives off a stale unexciting feel when running the ball, yes, it really does make the running feel less exciting, and i will say it again..I cannot understand why the dev's cannot see this. The way NFL2k had it is that you had to quickly press the break tackle button repeatedly ...same with how NFL2k has the speed burst button...you had to quickly press the button repeatedly ..and it worked to perfection..especially running through a small hole that was quickly closing..then it seamlessly turned into the break tackle function when you made contact with someone trying to tackle you. The player would slowly lose its break tackle/speed burst effectiveness as the game went on or even just in a long winded play where you break several tackles and used speed burst to get through a hole or to break away ..it was balanced well, it really was. And the on-screen meter showing you the effectiveness you have or have left was also well done for both breaking tackles and speed bursts/breaking away, it was really well done overall.

    It really bothered me for years, and still does, that Madden refused to put this in... i mean, i know dang well that this feature really added a rewarding feeling and a "great" sensation of earning hard earned yards..It felt thrilling fighting for a few more yards when you got tied up with a defensive player or two and you had to keep pressing that button to push forward a few more yards for that first down or TD... This is what made running the rock in NFL2k so dang fun!
    Do it Dev's... Just give it a shot as an option feature that can be toggled on/off..the more options for us, the better you cover a multitude of people that feels satisfied with the game they bought.
    Last edited by Moegames; 07-29-2020, 12:55 PM.
    ..You win some, you lose some
  • canes21
    Hall Of Fame
    • Sep 2008
    • 22924

    #2
    Re: Madden's Running Game NEEDS To Have This Feature!

    This has been brought up before and it's a polarizing topic. Those that played 2k and preferred it are generally in favor of the mechanic. Those who weren't 2k fans hate the idea. Madden will never blatantly model their game after 2k anyways with any mechanics. I liked the balance tapping added to the game forcing you to stop springring to do a move, but we are stuck with Madden's simple trigger sprint system.

    I wish we had no sprint button and simply pressing the joystick forward 100% resulted in 100% exertion and you had to get better stick control to maneuver, but when EA tried their Auto Sprint in Madden and NCAA 10 years ago it wasn't well received either.
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • XtremeDunkz
      CNFL Commissioner
      • Aug 2007
      • 3414

      #3
      Re: Madden's Running Game NEEDS To Have This Feature!

      Ewww. Pass

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      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #4
        Re: Madden's Running Game NEEDS To Have This Feature!

        Over the past year or so I've witnessed a strong push back against any control mechanics involving button mashing. For example, people with hand injuries, nerve damage, or arthritis can experience major difficulties playing games which require repeated fast button presses.

        To that end, I'm not holding my breath for tap-to-sprint to show up in a game with as much widespread popularity as Madden. Madden already has enough hurdles for players with motor skill disabilities to clear to even get on the field.

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        • sinthros
          Pro
          • Nov 2017
          • 531

          #5
          Re: Madden's Running Game NEEDS To Have This Feature!

          Originally posted by CM Hooe
          Over the past year or so I've witnessed a strong push back against any control mechanics involving button mashing. For example, people with hand injuries, nerve damage, or arthritis can experience major difficulties playing games which require repeated fast button presses.
          This is very relevant and you can see games with advanced accessibility options (The Last Of Us II practically had an encyclopedia of options). With that said, I'd like to have this as an option at the very least because I think it would be cool, but I sincerely doubt that will happen.

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          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: Madden's Running Game NEEDS To Have This Feature!

            Originally posted by CM Hooe
            Over the past year or so I've witnessed a strong push back against any control mechanics involving button mashing. For example, people with hand injuries, nerve damage, or arthritis can experience major difficulties playing games which require repeated fast button presses.

            To that end, I'm not holding my breath for tap-to-sprint to show up in a game with as much widespread popularity as Madden. Madden already has enough hurdles for players with motor skill disabilities to clear to even get on the field.
            Very well said.

            I have a muscular condition myself and while it generally causes me few issues gaming-wise, games with QTEs that involve fast button mashing are challenging.

            From a pure gamer's perspective; I don't feel that rapid, button mashing mechanics are value-added. They don't really require "skill" at all and for sports games, can actually be contradictory to the game's identity as an RPG.

            As for the sprint mechanic, I'd rather it just be removed entirely (from all sports games really). It's actually quite easy to abuse (e.g. doing sprints parallel to the LOS that essentially 'break' pursuit or using it to sprint QBs outside the pocket on every....single....pass play).
            Play the games you love, not the games you want to love.

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            • canes21
              Hall Of Fame
              • Sep 2008
              • 22924

              #7
              Re: Madden's Running Game NEEDS To Have This Feature!

              Originally posted by CM Hooe
              Over the past year or so I've witnessed a strong push back against any control mechanics involving button mashing. For example, people with hand injuries, nerve damage, or arthritis can experience major difficulties playing games which require repeated fast button presses.

              To that end, I'm not holding my breath for tap-to-sprint to show up in a game with as much widespread popularity as Madden. Madden already has enough hurdles for players with motor skill disabilities to clear to even get on the field.
              Not to sound insensitive, but when Madden is implementing features, I don''t think they should be basing their implementation with a very small % of people in mind that have hand disabilities. They make up such a tiny proportion of the population, and probably an even smaller percentage of the gamer demographic that Madden should implement the feature how they see fit and have an accessibility option that allows for the feature to be automated, turned off, or even potentially performed differently.

              That seems to be the standard around gaming these days. Devs are making features that have options to make their games more accessible for those with handicaps, but they don't design their games around that small percentage of people.

              You are correct in that even those without any issues with their hands aren't dying for a mechanic like what OP is suggesting. I'm obviously a 2k fan who preferred 2k over Madden and I also preferred 2k's button tapping to that of Madden's button holding, and now trigger holding, but neither method is my preferred method as I noted in my earlier post. I would rather see turbo done away with completely and if you wanted to go 100% of your player's speed, then you'd push the stick all the way up. If you wanted to slow down, you'd simply push the stick up less than 100% depending on how much you wanted to slow down.

              I'd honestly like to see ball carrier moves revamped completed. I think offensive players need their own strafe mechanic that the CPU utilizes. Running backs in real life, strafe or hop around behind the line before they find a lane to try and burst through, where as in Madden you and the CPU pretty much get the hand off and run in a direction and it makes cutting up-field or cutting back not work in the same manner as real life football.

              And with WR's, how often in real life do we see WR's with the ball who catch it and turn around and sit there without taking off immediately. It's pretty often. Guys catch the ball, turn and dive for an extra yard or two, they catch it and turn upfield, but hesitate or try and figure out where to go as the defenders square up and try to limit where they can go. In Madden you catch the ball and turn up the field running automatically.

              Screen passes in real life see WR's and even RB's that catch the ball, go slowly with their linemen at times, sometimes even strafing as well, allowing blocks to be set up before they start running up field. In Madden you see the WR's and RB's catch it and outrun their blocks more often than not... if the WR isn't forced to sit there for 10 seconds before being allowed to move.

              With EA focusing on the authenticity in breaking down for open field tackles on defense, I would love to see them one day overhaul the ball carrying aspect of the game for the user and CPU so that breaking down was a part of the offensive repertoire as well so that Madden could get away with the full speed at all times, ping pong gameplay we see.

              Even special teams play would benefit from this a lot. Look at how punt returns play out in real life. Guys catch the ball, the gunners and coverage team typically break down and sit in place trying to close lanes down to limit the return. The return man usually catches the ball, they may run a little at first, but they also break down and stay squared up letting blocks develop, they may run and get near some defenders who break down to close them off, but the ball carrier breaks down as well and tries to slip through the defenders, sometimes getting through, other times getting stopped right there.

              What happens in Madden? Punt returner catches ball, defenders run full speed into punt returner to make tackle or punt returner catches it and immediately runs upfield, not allowing any blocks to be set up and they run into traffic full speed and that's the end of the play. It eliminates a huge part of the return game not being able to break down on offense and not seeing the defense break down in appropriate ways as well. EA is attempting to potentially fix half of that. If the offense could break down, and the CPU finally became an aware being that didn't run into traffic, zig zag like an idiot, and actually slowed down, set up blocks, bounced outside, etc. then the entire game of Madden would improve and we'd see special teams plays get some very much needed improvements simply because the on-field gameplay became more authentic.
              Last edited by canes21; 07-29-2020, 02:32 PM.
              “No one is more hated than he who speaks the truth.”


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              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #8
                Re: Madden's Running Game NEEDS To Have This Feature!

                Right when I saw the title I knew with 100% certainty what it would be about. Everyone else has already said why it won't and/or shouldn't happen, so I'll just add my own two big thumbs down on this idea.

                Vision Cone has a better chance of coming back to Madden before this would be implemented, and yes Vision Cone is not good either.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

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                • kennylc321
                  Pro
                  • Aug 2018
                  • 927

                  #9
                  Re: Madden's Running Game NEEDS To Have This Feature!

                  Originally posted by canes21
                  Not to sound insensitive, but when Madden is implementing features, I don''t think they should be basing their implementation with a very small % of people in mind that have hand disabilities. They make up such a tiny proportion of the population, and probably an even smaller percentage of the gamer demographic that Madden should implement the feature how they see fit and have an accessibility option that allows for the feature to be automated, turned off, or even potentially performed differently.
                  Not trying to start a fight or anything, but what you described is a perfect example of privilege. That is basically the same thing they said when pushing back against building ramps to enter the door or ramps for crossing the streets. They said "why should I spend all this money on making an accessible doorway when only a small percentage of the people actually need them"

                  You don't necessarily need a hand injury/disorder in order for repeated button mashing to be an issue, but that's beside the point.

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                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22924

                    #10
                    Re: Madden's Running Game NEEDS To Have This Feature!

                    Originally posted by kennylc321
                    Not trying to start a fight or anything, but what you described is a perfect example of privilege. That is basically the same thing they said when pushing back against building ramps to enter the door or ramps for crossing the streets. They said "why should I spend all this money on making an accessible doorway when only a small percentage of the people actually need them"

                    You don't necessarily need a hand injury/disorder in order for repeated button mashing to be an issue, but that's beside the point.
                    Come on, man. Having access to buildings, vehicles, etc. is a much different issue than designing video game mechanics. Besides, I even said in my post that EA should design the mechanics how they see fit, then also include accessibility options, so my post was nowhere near the same as the people who argued against ramps considering I literally said EA should implement what is essentially the video game equivalent of ramps in accessibility options.

                    My post was actually the opposite of privilege since I made it very clear that EA should still offer options that allow those who have handicaps the ability to play the game and enjoy the whole experience.

                    Privilege would have been me saying who cares about that small percentage of people, design the game for the masses, don't waste money catering to .5% of gamers, but I said the exact opposite when I said EA should make the game accessible for everyone through options.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

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                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #11
                      Re: Madden's Running Game NEEDS To Have This Feature!

                      I like it as a tackle breaking mechanic, which actually was used to older Madden’s, but for just acceleration I could do without.
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                      • TarHeelPhenom
                        All Star
                        • Jul 2002
                        • 7116

                        #12
                        Re: Madden's Running Game NEEDS To Have This Feature!

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/nNYFsbutORE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                        I'll settle for something like this.
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                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #13
                          Re: Madden's Running Game NEEDS To Have This Feature!

                          I feel button pressing for speed bursts and breaking tackles might be something we see in 2K's NFL game. I believe the mechanics described here fits more of a non-Sim game. In Madden Acceleration and Speed ratings need to dictate distance over time.



                          In Madden we can slow a player speed down through a button push as that can be a proven part of game play in the NFL to simulate. Timing routes for receivers or a RB timing blocks for a designed hole to open provide excellent support to allowing a user to manually adjust speed.

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                          • Devaster
                            Pro
                            • Dec 2008
                            • 711

                            #14
                            Re: Madden's Running Game NEEDS To Have This Feature!

                            QTE's are a poor mechanic and serve no purpose in any game. At least some games offer the option to hold the button instead of press rapidly, but I'd rather see them never show up in a game.


                            The stumble mechanic is already more than enough. The gang tackle fumble mechanic from old Maddens was one of the dumbest mechanics ever introduced. At least we have control of picking up fumbles now. Let the ratings determine outcomes.


                            Maybe the sprint mechanic should be removed like JoshC recommended. I wouldn't mind seeing player tendencies control sprint/cover ball mechanics rather than giving the player the option.

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                            • TarHeelPhenom
                              All Star
                              • Jul 2002
                              • 7116

                              #15
                              Re: Madden's Running Game NEEDS To Have This Feature!

                              [QUOTE=Devaster;2050164765]QTE's are a poor mechanic and serve no purpose in any game. At least some games offer the option to hold the button instead of press rapidly, but I'd rather see them never show up in a game.


                              The stumble mechanic is already more than enough. The gang tackle fumble mechanic from old Maddens was one of the dumbest mechanics ever introduced. At least we have control of picking up fumbles now. Let the ratings determine outcomes.


                              Maybe the sprint mechanic should be removed like JoshC recommended. I wouldn't mind seeing player tendencies control sprint/cover ball mechanics rather than giving the player the option.

                              Madden/NCAA 11 versions did away with the turbo mechanic and let the speed rating of each player dictate how fast/slowed they moved. I liked it and thought it worked well.
                              "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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