How much more improved is the CPU at managing the clock and going for 1st downs/TD’s? - Operation Sports Forums

How much more improved is the CPU at managing the clock and going for 1st downs/TD’s?

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  • BigOrangeVol4Life
    Pro
    • Dec 2013
    • 768

    #1

    How much more improved is the CPU at managing the clock and going for 1st downs/TD’s?

    I remember reading where this was going to be improved in Madden 21. In my opinion, it was always a problem when the CPU QB would throw a 6 yard pass on 3rd and 13, would mess around until the clock ticked away at the end of the half or the end of the game, or would settle for a field goal instead of a TD.

    What are you seeing? How much has the CPU’s intelligence and aggressiveness improved on offense from Madden 20?
  • ReturnoftheTmac
    Pro
    • Nov 2012
    • 784

    #2
    Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

    Originally posted by BigOrangeVol4Life
    I remember reading where this was going to be improved in Madden 21. In my opinion, it was always a problem when the CPU QB would throw a 6 yard pass on 3rd and 13, would mess around until the clock ticked away at the end of the half or the end of the game, or would settle for a field goal instead of a TD.

    What are you seeing? How much has the CPU’s intelligence and aggressiveness improved on offense from Madden 20?

    It appears to have not been touched from what I can tell and many others have said as well. Disappointing, but thank god for the 10 hour trial.

    Comment

    • ShaneTheMaster
      Rookie
      • Jun 2006
      • 410

      #3
      Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

      Players running with the football definitely run “heavier” and reach the ball out if they are near the goal line or first down; however, the CPU QBs still don’t throw downfield much. I have not seen a QB throw a fly route besides a Hail Mary situation.
      ShaneTheMaster
      YouTube: https://www.youtube.com/@ShaneTheMaster-up6xi

      Comment

      • Hshaw810
        Rookie
        • Aug 2017
        • 142

        #4
        Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

        Originally posted by ReturnoftheTmac
        It appears to have not been touched from what I can tell and many others have said as well. Disappointing, but thank god for the 10 hour trial.
        Ridiculous smh

        Comment

        • sniperhare
          MVP
          • Dec 2009
          • 1153

          #5
          Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

          The CPU still relies on checkdowns and magic "WR is automatically wide open for a 40 yard catch" style plays.

          Your LBs will stand and watch as the QB runs past the LOS to stay on that WR he can't throw yo anymore.

          Ot you'll be stuck button mashing your DE as he struggles to slip past a 70 OVR RT.

          Comment

          • bucknut7
            Pro
            • Jul 2007
            • 955

            #6
            Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

            I guess my experience has been a little different. I was playing the Cards, down 20-6 in the third, and they went for it on 4th and 1 while in the fringe red zone.

            Cpu could probably take more shots in the throw game, but they are certainly calling plays with more purpose this year

            Comment

            • xCoachDx
              MVP
              • Aug 2015
              • 1301

              #7
              Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

              Originally posted by bucknut7
              I guess my experience has been a little different. I was playing the Cards, down 20-6 in the third, and they went for it on 4th and 1 while in the fringe red zone.

              Cpu could probably take more shots in the throw game, but they are certainly calling plays with more purpose this year

              CPU had the ball down on the 1 down 14-0 with :08 against in the 2nd quarter.

              Kicked a FG.


              Sent from my iPhone using Tapatalk

              Comment

              • GoJags904
                Pro
                • Aug 2014
                • 767

                #8
                Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                Originally posted by bucknut7
                I guess my experience has been a little different. I was playing the Cards, down 20-6 in the third, and they went for it on 4th and 1 while in the fringe red zone.



                Cpu could probably take more shots in the throw game, but they are certainly calling plays with more purpose this year
                That happens on 19 also. Any big lead and ive seen teams doing it on there own side of the 50, as far back as the 35 yard line. that was cpu vs cpu slo mode mostly tho.

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                • PhillyPhanatic14
                  MVP
                  • Jun 2015
                  • 4823

                  #9
                  Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                  It's not improved at all from Madden 20. It's rough and it's even worse that this was part of their marketing for this game.

                  Comment

                  • NYJin2011tm
                    MVP
                    • Oct 2011
                    • 2752

                    #10
                    Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                    I did have an instance before HT where CPU was on my five with seconds left and wound have let clock run out. I called a TO just do they would kick a FG.

                    Comment

                    • capa
                      Banned
                      • Jul 2002
                      • 5323

                      #11
                      Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                      Fixing this ogic would take a developer about 2 days...maybe a week with testing.

                      Why don't they do it? Because it is cpu related and they pay little attention to cpu only issues. The game is made for head to head online play.

                      To see these clock management issues is not only discouraging, but affects the outcomes of the games. It is both an immersion killer and almost a semi-cheat for the user.

                      Ridiculous.

                      C

                      Comment

                      • thechef128
                        Rookie
                        • Jun 2010
                        • 104

                        #12
                        Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                        My experience has definitely been different. This wasnt a clock management thing late in the game but i had the cpu go for it on 4th down in the second quarter because they were in no mans land (too far for a fg)

                        but as it pertains to the 4th they dont call TO right at a minute anymore they dont waste their timouts. And i had the cardinals intentionally get a delay of game penalty because they were up and i didnt have enough timouts.
                        RIP- sean taylor

                        Comment

                        • Potatoes002
                          MVP
                          • Jul 2008
                          • 2154

                          #13
                          Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                          Originally posted by thechef128
                          My experience has definitely been different. This wasnt a clock management thing late in the game but i had the cpu go for it on 4th down in the second quarter because they were in no mans land (too far for a fg)

                          but as it pertains to the 4th they dont call TO right at a minute anymore they dont waste their timouts. And i had the cardinals intentionally get a delay of game penalty because they were up and i didnt have enough timouts.

                          I have had a different experience than you as I have seen the CPU take a timeout with 1:01 left in the game three of the last four games I have played.

                          Also, late in the game I have seen the CPU start the drive with a run play, only to call a timeout immediately afterward and proceed to go no-huddle the rest of the drive.

                          I don’t think the clock management is any worse in this year’s Madden, but I haven’t seen anything in my time with the game to make me believe it was improved.

                          Comment

                          • PunkMonk
                            Rookie
                            • Jun 2018
                            • 224

                            #14
                            Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                            Originally posted by ShaneTheMaster
                            Players running with the football definitely run “heavier” and reach the ball out if they are near the goal line or first down; however, the CPU QBs still don’t throw downfield much. I have not seen a QB throw a fly route besides a Hail Mary situation.
                            Fortunately the CPU throwing downfield is a slider issue that can be addressed. CPU QB's don't throw down field due to the interaction between the pass blocking, WR catching, and pass coverage/reaction time sliders while working in combination. I spent a good portion of the summer tweaking sliders and finally produced a set that plays organic, downfield passing, good stats, beautiful animations, smooth, etc.. BUT I can't get CPU QB's to scramble at all! This is also due to a combination of sliders, possibly even penalty sliders, that I haven't been able to pin down.

                            Comment

                            • ShaneTheMaster
                              Rookie
                              • Jun 2006
                              • 410

                              #15
                              Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                              Originally posted by PunkMonk
                              Fortunately the CPU throwing downfield is a slider issue that can be addressed. CPU QB's don't throw down field due to the interaction between the pass blocking, WR catching, and pass coverage/reaction time sliders while working in combination. I spent a good portion of the summer tweaking sliders and finally produced a set that plays organic, downfield passing, good stats, beautiful animations, smooth, etc.. BUT I can't get CPU QB's to scramble at all! This is also due to a combination of sliders, possibly even penalty sliders, that I haven't been able to pin down.
                              QB scrambling is not fixable with sliders. Believe me, as someone who has modded the QB scrambling behavior in the game in the past, this can only be changed via a mod.
                              ShaneTheMaster
                              YouTube: https://www.youtube.com/@ShaneTheMaster-up6xi

                              Comment

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