|
Quote: |
|
|
|
|
Originally Posted by bcruise |
|
|
|
|
|
|
|
|
I am. I'm even seeing it at such an extreme as 0 Pass Coverage/ 100 Pass Blocking - a combination that should theoretically eliminate pressure and sacks almost completely. There is no "fixing" this and making it go away, outside of maybe trait editing (though I'm not sure scramblers are that much better at escaping sacks).
The thing is, and this is important - it doesn't hit every team with a pocket QB equally from game to game, regardless of the sliders I'm using. For example, in the week 1 game with TB and NO, Brady might get sacked 5 times, but Brees only once or none at all. The next week, Brady only might get dropped 1 or 2 times. and none of those numbers are really out of the realm of believability, so I'm hesitant to start twisting knobs to try and fix a problem which, in the end, might be nothing more than the players' ratings playing themselves out. Sacks might be a little high in my games on average (mostly because there's rarely one where there are none at all) but although it may look bad on the field when they happen, the stats aren't that far off.
|
|
|
|
|
|
When I see that happening.....I pull off my pass rusher I am controlling.....the CPU teammates....welp...can't do anything about that. It happens rarely (I se it once a game typically rarely two times for me). But it stinks we have this QB AI issue.....again.